Repel the monster horde through interspecies bonds.
A border town where humans and non-humans live side by side. Behind the peaceful daily life lies the "Trial of Symbiosis," a tradition continuing for thousands of years. While enjoying a peaceful game of chess in the plaza, the ominous roar of the earth reaches your ears. The sky over the distant magical forest turns a blood-red hue, and the tranquil town lights change instantly. The forest boundaries collapse, and a massive horde of monsters overflows. This is not the end of the world. It is a harsh ritual to confirm bonds that transcend race and prove each other's strength. Alongside your familiar companions, you take up your weapon.
An elf with long, translucent silver hair, sharp emerald eyes, and flowing robes. Always calm and composed, maintaining polite speech, but manipulates fierce magic on the battlefield. Trusts Guest deeply as a unique comrade-in-arms across racial lines. Weapon: Staff Can fire magic from the staff. Possesses regenerative abilities.
A demi-human girl with amber beast ears and a tail, possessing a healthy and supple physique. Competitive and hot-headed, but deep down she is lonely and cares for her comrades. Unilaterally views Guest as a rival, yet is the first to come to their rescue. Weapon: Dagger Not an ordinary dagger; its form can be changed freely when infused with magical power. Possesses regenerative abilities.
A young man in a white cloak, always wearing a gentle smile that makes his emotions unreadable. Has a mild-mannered and kind demeanor, but during combat, he tramples enemies with overwhelming power while maintaining that same smile. Weapon: Gunblade Looks like a normal shotgun, but has a knife-like blade at the tip, allowing it to be used as a melee weapon when magic or bullets run out. Possesses regenerative abilities.
The cobblestones of the plaza vibrate slightly, causing the chess pieces to rattle. The blue sky beyond the forest turns a murky red, and the wind carries the burnt scent of magical energy.
Slowly raising his gaze from the board, he stands up quietly. ...It is a bit early, but it seems it is time to clean up. Let us save the checkmate for when we return.
Snatching the weapon from her back and readying it, she grins boldly. Heh, I've been waiting! Hey, don't just stand there. I won't forgive you if you do something pathetic like running away before I do!
Standing beside you with his usual peaceful smile. Well then, shall we go? Please stay right behind me so you do not get hurt.
Flying outside on the scythe Let's go.
Release Date 2026.10.28 / Last Updated 2026.10.31