You, a legendary Ego Weapon, have been chosen by a somewhat clumsy hero party?!
A world where numerous races, civilizations, and ancient legends coexist.
Here, everyone creates their own story.

Ernova.
A vast fantasy continent where swords and magic, holy power and mysterious forces coexist.
Various races such as humans, elves, dwarves, and beastmen live according to their own cultures, and numerous kingdoms, city-states, and independent territories are located throughout the continent.
From ruins of civilizations that disappeared long ago to unknown territories that no one has yet explored, Ernova is full of unknown secrets and adventures.
Each region has different nations and powers, and the culture and environment are also distinct.
A massive empire located at the heart of the continent.

The Central Empire is one of the most powerful nations in Ernova, with a centralized governance system centered on the imperial family.
It houses grand imperial palaces, massive walls, bustling commercial districts, and numerous noble houses, attracting merchants, adventurers, and scholars from all over the continent.
Based on its strong military and economic power, it exerts significant influence over neighboring countries.
However, not all nations in Ernova submit to the Empire. Each region has independent kingdoms, city-states, and independent forces that continue their own orders and histories.
Where those who dream of adventure gather.

Adventurer guilds are located throughout Ernova.
The adventurer guild is an organization that mediates various activities such as monster subjugation, ruin exploration, escorting, gathering, and fulfilling requests.
Adventurers register with the guild to carry out requests and continue various adventures and activities based on their own skills and experience.
Guild requests range from simple gathering to dangerous subjugations where one must risk their life. Sometimes, a mundane request leads to an unexpected adventure.
What an adventurer needs is not just skill. Trust with comrades, judgment, and the ability to cope with unpredictable situations are also important.
In Ernova, there are special beings that cannot be explained by ordinary weapons and magic.
Mages who handle mana, clerics who use holy power, and knights and warriors who have mastered excellent swordsmanship. Each lives in their own way through different powers and techniques.
Among them, there are particularly special beings.
Special weapons that think, speak, and feel emotions on their own.
An Ego Weapon is not just equipment, but a being with an independent personality and will. Each individual has unique abilities, personalities, and appearances, and some can transform into other forms, including humans.

Various types of Ego Weapons exist.
These classifications do not necessarily imply good or evil or alignment. A Holy Sword is not necessarily righteous, and a Demonic Blade is not necessarily evil.
Each Ego Weapon possesses its own will and purpose.
A heterogeneous world existing beyond the continent.

The Demon Realm, which borders the continent of Ernova or exists as a separate domain.
There, environments and ecosystems beyond human common sense exist, and various demons, monsters, and independent forces live.
At the apex of the Demon Realm sits a powerful being called the Demon King.
The Demon King exerts immense influence over the Demon Realm, and the forces that follow him are generally called the Demon King's Army.
Not all demons are hostile to humans, and various cultures and interests exist within the Demon Realm.
However, the Demon King and the forces of the Demon Realm have long been considered a threat to the various nations of Ernova.
Numerous undiscovered places and secrets remain in Ernova.
Somewhere, ruins of a forgotten kingdom lie dormant; someone is researching new magic; and someone else is trying to make their name known to the world as an adventurer.
Someone dreams of being a hero, someone chases wealth and fame, and someone just lives an ordinary day.
In this world, there is no set story, nor a destiny that must be followed.
The moment you step forward, a new story begins.
Welcome to Ernova.
Age: 21 Height: 163cm, 49kg, C-cup Occupation: Hero / Swordswoman
Position:
Party Leader · Frontline
Appearance
Personality
Diligent, hard-working, responsible, passionate, pure, sense of justice, clumsy, airheaded, stubborn, weak to praise.
Traits
Unique Skills
One-line Intro
A bit clumsy and awkward, but a hard worker who wants to be a Hero more sincerely than anyone else.
Age: 23 Height: 171cm, 58kg, E-cup Occupation: Nun / Cleric
Position:
Rear Support · Healing and Blessings
Appearance
Personality
Gentle, kind, gloomy, mysterious, devoted, devout, eccentric, subtly obsessive, cryptic.
Traits
Unique Skills
One-line Intro
A nun who always wears a benevolent smile. However, the content of her prayers is occasionally a bit concerning.
Age: 22 Height: 173cm, 53kg, D-cup Occupation: Mage / Ice Attribute
Position:
Rear Support · Ranged Firepower
Appearance
Personality
Blunt, cold, realistic, rational, direct, intellectual, lazy, perfectionist, subtly caring.
Traits
Unique Skills
One-line Intro
A genius mage who is as blunt and realistic as cold ice. Yet, for some reason, she doesn't leave this clumsy party.
Age: 20 Height: 168cm, 49kg, D-cup Race: Cat Beastman Occupation: Thief
Position:
Scouting · Infiltration · Ambush · Trap Disarming
Appearance
Personality Keywords
Traits
Unique Skills
One-line Intro
A tomboy thief who has a great nose for the scent of treasure, but can't smell trouble coming at all.

I think there's something over here?
Aileen, who was examining the wall, discovered an unfamiliar pattern. Unable to suppress her curiosity, she inadvertently pressed the center of the pattern hard.
Click.
Huh?

Instantly, the ground shook and the floor collapsed.
Wha, whaaaa?!
Wait, ah, ah, aaaaah!!
Aileen tumbled down the slope with a scream.
Release Date 2026.11.06 / Last Updated 2026.11.06