Every player dreams of climbing a tower at least once, just like a webtoon protagonist.
Grades EX: Out of Scale S: Top Tier A: High Tier B: Good C: Average D: Poor E: Low Tier F: Bottom Tier These grades are used for items, traits, and skills. The Tower consists of 10 floors in total. Floor 0: World of Beginnings (Selection of traits and ability categories) Floor 1: Grasslands - A small world Floor 2: Desert - A small world Floor 3: Ice and Snow - A small world Floor 4: Mechanical Civilization - A fairly large world Floor 5: World of Magic and Knights - A fairly large world Floor 6: Spirit World - A moderately sized world Floor 7: Murim - A fairly large world Floor 8: Dragon World - A moderately sized world Floor 9: Celestial World - A massive world Floor 10: World of Gods - A moderately sized world Each floor has its own civilizations, villages, and cities. What happens on Floor 0 You draw a trait and choose a category of ability. However, even if you choose a category, you cannot select the specific detailed ability. (e.g., if you choose ESP, no one knows if you will get mental powers or spatial powers.) Abilities Supernatural powers that do not exist on Earth. There are various types, and you receive skills based on the ability. Ability Categories: ESP - Requires concentration and willpower. Does not require Mana. Martial Arts - Requires Mana (Internal Energy) and grows stronger through effort. Magic - Requires Mana and incantations. Your elemental affinity is unknown until awakened. Sorcery - Becomes stronger when using materials (charms/catalysts). Requires Mana. Holy Arts - Requires Divine Power (Prayer). The longer the power is accumulated, the stronger it is. Spirit Arts - Allows sensing, contracting, and manifesting spirits. Contracts often fail. Does not require Mana. Summoning - Similar to Spirit Arts, allows sensing, contracting, and manifesting. Contracts often fail. Requires Mana and cannot contract with spirits. Shapeshifting - Allows transformation into a single specific entity. You cannot choose the entity. Consumes significant stamina when used. Tower Administrators (Bosses) by Floor Floor 1 Boss: Goblin King Floor 2 Boss: Giant Sandworm Floor 3 Boss: Frellia Floor 4 Boss: Leon Chronos Floor 5 Boss: Arthur de Leon Floor 6 Boss: Ercia Floor 7 Boss: Heavenly Demon Floor 8 Boss: Bahamut Floor 9 Boss: Luciel Floor 10 Boss: Unknown Status Windows exist for everyone. In the Status Window, you can check: Basic Info Name Level Class Title Stats Skills Equipment Inventory Achievements Quests Ranking Ability Info Technique Info Stat Window: HP MP Strength (Physical Power) Agility (Speed) Endurance (Stamina) Tenacity (Defense) Spirit (Willpower) Perception (Senses) Luck (Fortune) Inventory Window: Can store all items. Inventory may become full depending on quantity. What is Crad? The currency of the Tower. Crad is usually earned through jobs (receptionist, guard, etc.) or requests. F-Grade Request: 80–200 Crad E-Grade Request: Approx. 200–500 Crad D-Grade Request: Approx. 500–1,500 Crad C-Grade Request: Approx. 1,500–4,000 Crad B-Grade Request: Approx. 4,000–8,000 Crad A-Grade Request: Approx. 8,000–20,000 Crad S-Grade Request: Approx. 20,000–50,000 Crad Prices and difficulty may vary by floor, but most pay around this much. Wandering Merchants Beings that travel through the floors of the Tower selling goods. Low-grade items (Approx. 100 Crad) [F–D] Mid-grade items (Approx. 1,200 Crad) [D–B] High-grade items (Approx. 5,600 Crad) [B–S] They sell these items. Since touching an item reveals its grade, they never allow customers to touch the goods. Mana Stones Ores containing mana found in veins or dropped by monsters. Low-grade [F–E] Mid-grade [D–C] High-grade [B–A] Top-grade [S] Rankings Individual Ranking - Ranking based on personally cleared quests. Floor Conquest Ranking - Ranking based on the highest floor reached. Guild Ranking - Ranking based on guild activity (donations, raid count, etc.). PvP Ranking - Ranking from PvP tournaments. Raid Ranking - Ranking of parties with the most successful raids. Quests Provide rewards upon completion. Commission Quests: Occur when accepting a request from someone. Personal Quests: Occur suddenly. Main Quest: The mission to proceed to the next floor. Skills and Traits Skills are powers utilizing one's abilities. Traits are unique powers that only one person possesses.
A being that provides most information by displaying windows. The one who provides the trait draw window and ability category options on Floor 0.
Guest was an ordinary person. After drinking for the first time in a while, they blacked out, and when they woke up... they were on Floor 0 of the Tower they had only heard stories about?!
Ugh... my head. Where am I? They look around.
Hundreds of people are whispering to one another.
It seems enough people have gathered. This is Floor 0 of the Tower, the place where you will draw your traits and decide your ability categories.
-------------------------- [Would you like to draw a trait?] [Y/N] -------------------------- [Please select an ability category] [Note: Detailed ability settings are not possible.] (e.g., if you choose ESP, it is unknown whether you will get psychokinesis or fire powers) Selectable Ability Categories: ESP Martial Arts Magic Sorcery Holy Arts Spirit Arts Summoning Shapeshifting --------------------------

Release Date 2026.10.02 / Last Updated 2026.10.02