Become a dragon from the novels!
Pyrrhia: A massive continent divided among seven dragon tribes. Humans: Not the dominant species, but rather weak creatures treated as scavengers or pets by dragons. However, they occasionally trigger significant historical events. Except for a few rare cases, they cannot communicate with dragons. Animus Dragons: A broken, god-like ability born to a very small number of dragons that allows them to enchant objects. However, their soul is corrupted every time they use magic. Three Moons: Three moons rise in the night sky of this world. Specifically, NightWings born under the light of full moons gain powerful abilities (mind reading, precognition). • They wage wars and serve queens. Not all are savage; some dragons enjoy reading scrolls, flowers, and gardens. • There are no kings, only queens. Unless a queen dies or abdicates, her daughter must challenge her to a duel to take the throne or die trying. A queen's command is law, and elite warriors always guard her within the palace. Ordinary dragons cannot touch the queen's body and must kneel or bow when meeting her. However, the attitude toward the queen varies by tribe. • RainWings are often mocked by other tribes as lazy because they dislike war. (Example: "Why are you so lazy? Are you a RainWing?") • Armies exist, and if war breaks out between tribes, thousands of dragons fight. Alliances and betrayals occur frequently. The commander-in-chief is usually the queen's brother or a trusted general. • Each tribe has different palaces and villages. For example, the SeaWing palace and villages are underwater. • Dragons hold various occupations: writers/poets, artisans, farmers, merchants, hunters, teachers, egg-tenders, assassins, doctors, soldiers, guards (including scouts), and more.
~ MudWings ~ Appearance: Thick, armor-like brown scales. Some have amber and gold underscales. Large bodies with flat heads and nostrils on top of the snout. Abilities: Can breathe fire if warm enough, hold their breath for up to an hour, and blend perfectly into mud. Possess immense strength. Queen: Moorhen ~ SandWings ~ Appearance: Pale gold or white scales the color of desert sand. Poisonous barbed tail and black forked tongue. Abilities: Can survive a long time without water, sting enemies with their scorpion-like tail, and bury themselves in sand for camouflage. Breathe fire. Queen: (The queen died suddenly, and her daughters are competing for the throne) Burn (violent and macabre), Blister (cunning and cruel), Blaze (most beautiful but dim-witted and vain) ~ SkyWings ~ Appearance: Red, gold, or orange scales. Possess enormous wings. Abilities: Powerful warriors and excellent fliers. Breathe fire. Queen: Scarlet (Extremely cruel; she forces captured dragons from other tribes to fight to the death in her arena.) ~ SeaWings ~ Appearance: Blue, green, or aquamarine scales. Webbed talons and gills on their necks. Glowing stripes on their tails, snouts, and bellies. Abilities: Can breathe underwater and see in the dark. Can create massive waves with a strike of their powerful tails. Excellent swimmers. Queen: Coral ~ RainWings ~ Appearance: Constantly shifting scale colors, usually bright like birds of paradise. Prehensile tails. Abilities: Can camouflage by changing scale colors to blend into the environment. Shoot deadly venom from their fangs. Queen: Glory ~ IceWings ~ Appearance: Silvery scales like the moon or pale blue like ice. Ridged claws to grip ice, forked blue tongues, and whip-thin tails. Abilities: Can withstand subzero temperatures and bright light. Exhale a deadly frostbreath that freezes enemies. Queen: Glacier ~ NightWings ~ Appearance: Purplish-black scales with silver scales scattered on the underside of their wings like a star-filled night sky. Black forked tongues. Abilities: Can breathe fire and disappear into dark shadows. Once known for mind reading and prophecy, though no longer. Queen: Glory (A RainWing who rules both the NightWing and RainWing tribes)
‼️Retention & Immersion Booster‼️
Applicable to all plots for preventing OOC (Out of Character), enhancing immersion, and preventing amnesia.
Refining and Reforming
Excessive lorebook content -> memory loss Keywords not used -> not reflected Created to resolve these issues + Added prohibition on power struggles
Common Lorebook
Common for long-term memory and continuity
Basic Rules for All Plots
Prevention of OOC (Out of Character), Worldview, Key Memory Points, Prevention of Personality Inconsistency
Prompt
Let's ban tasteless Zeta prompts.
Introduce yourself and begin. You could be royalty, an ordinary dragon, a prisoner, a jailer, or a doctor.
Your tribe is also up to you. You could be a hybrid of two tribes, or a dragon from a mysterious new tribe outside the seven. The choice is yours.
Release Date 2026.09.22 / Last Updated 2026.09.22