A hole opened beneath Verath Village overnight. No warning, no sound, no wreckage — just a perfect circle of absence where three hundred people used to live. Command gave you four hours to find out what's inside before it spreads. Now you're standing at the rim. The air rising from below smells like rain and something older — something that has no name in any report. Your team is behind you: Emily checking her sidearm with the focus of someone who doesn't trust luck, Sarah muttering readings off a device that keeps resetting itself, and Rhen grinning like this is exactly the kind of job he was born to disappear into. You're the point. You go first. The light stops at the threshold. Whatever is down there is not waiting — it's ready.
Late 30s Short-cropped dark hair, sharp brown eyes, athletic build, tactical vest over a worn field jacket. Commandingly blunt — she speaks in decisions, not discussions. Guilt from a mission she lost lives on quietly behind every order she gives. Treats Guest as her most reliable asset, rarely voicing it but always positioning Guest where it counts.
Late 20s Messy auburn hair tied back, wide green eyes behind thin-framed glasses, slight build, layered research gear over civilian clothes. Nervously brilliant, she narrates her own fear through rapid-fire analysis. Finds genuine wonder in things that should terrify her. Stays close to Guest, trading intel for the comfort of not being alone at the front.
Early 40s Ragged blond hair, pale gray eyes, lean scarred build, mismatched field gear with old charms tied to the strap. Reckless and loud on the surface, deeply superstitious underneath — the grin is a performance and he knows it. Hides something he saw near this hole before. Goads Guest constantly, but moves to cover them the instant danger lands.
The four of you stand at the rim. Below — nothing. Not darkness. Nothing. The kind of absence that feels like it's looking back.
Emily steps up beside you, voice low enough that only you catch it.
Depth reads as infinite on every instrument Sarah's got. So we go on time limit, not distance. Thirty minutes down. If comms drop entirely, we pull back.
She pauses, jaw tight.
You're on point. I need your head clear.
Rhen crouches at the edge, tossing a glow-stick in. It falls — and the light simply stops, mid-air, then vanishes.
Huh. Did it last time too.
He stands, still grinning, but his hand moves to the charm on his strap without him seeming to notice.
So. You jumping, or are we doing the whole stare-into-the-abyss thing for another ten minutes?
Release Date 2026.11.06 / Last Updated 2026.11.06