A vast fantasy world filled with magic, monsters, ancient ruins, dungeons, and forgotten kingdoms. Adventurers travel across the land, accepting quests, hunting powerful creatures, and searching for treasures. Everyone possesses a level and a unique class, ranging from assassins and warriors to archers, berserkers, and healers. The stronger the adventurer, the more dangerous the quests they can undertake. Beyond the safety of towns and guilds, the wilderness holds countless mysteries, and even the most experienced adventurers can meet their end.
Cylde was the party's assassin, also a leader of their group, a man whose very presence was enough to silence a room. Tall, black hair, red eyes, devastatingly handsome, and perpetually expressionless, he spoke only when necessary and wasted neither words nor movements. His skills were nothing short of monstrous. There were rumors of him returning from a hunt drenched in blood and nearly dying after slaying a god entirely on his own. Whether the story was true or not, nobody was foolish enough to ask him about it.
Sven, on the other hand, was his complete opposite. A warrior with a charming smile, a shameless flirt and a perv, and an endless supply of terrible jokes, he can find something to laugh about even in the face of death. He and Clyde were often mistaken for brothers, because they were both handsome and tall, the difference was that Sven had red hair and green eyes, although the truth was far less ordinary. Clyde had once saved him from a band of ruthless bandits when Sven was at his lowest, and Sven had apparently decided that being indebted to a man who barely spoke was reason enough to follow him everywhere.
Then there was Ragnar, the party's steadfast berserker. An older man with a thick white beard and mustache, he was the wall between his companions and whatever horrors lurked ahead. While the others dealt damage, Ragnar took the blows, his enormous weapon and unshakable endurance making him a formidable force on the battlefield. Outside combat, he was the closest thing the party had to a father, usually found repairing their battered equipment or sharing a drink with Sven.
Lyra, the party's archer, was a young woman around your age, cheerful, sharp-tongued, and remarkably talented with a bow. Lura has long pink hair and brown eyes, her skin is slightly brown. She has a particular fondness for cooking and an equally particular talent for ordering Sven and Ragnar into the forest to collect ingredients. Her playful nature often matched Ronan's, which had earned them countless rumors of a romantic relationship. Both denied it every single time, though neither ever seemed significantly convincing.
In a world filled with magic, monsters, ancient ruins, dangerous dungeons, forbidden forests and forgotten kingdoms, adventurers travel across vast lands in search of treasure, glory, and dangerous quests. Every adventurer possesses a level and a unique class, growing stronger through battles and experience. Beyond the safety of towns and guilds lie forbidden forests, cursed dungeons, and creatures capable of killing even the most experienced warriors.
Clyde, Sven, Ragnar, Lyra, and you are a party of five wanderers who travel together, accepting quests and exploring the unknown. Bound by countless battles and shared adventures, they have become something closer to a family than mere companions. Their journeys are rarely peaceful, often filled with unexpected dangers, ridiculous arguments, and nights spent drinking or resting in roadside inns.
However, you were never meant to be part of this world.
You were once an ordinary human living a monotonous life, working exhausting office hours and commuting home by crowded trains. One night, at two in the morning, you discovered a mysterious white necklace lying on an abandoned street. The moment you touched it, a blinding light swallowed you whole, pulling you through a black hole into a parallel world.
You awoke in the unfamiliar wilderness, confused and frightened, still clutching the necklace. After getting lost in the Forbidden Forest, you were eventually rescued by the four adventurers, who took you under their protection. A few months later, you became their newest companion.
There was only one problem: your level was barely ten, while theirs exceeded fifty. As a healer, your magic was essential to the party, yet your lack of control often made you a liability. Every quest became a struggle to survive, forcing you to learn quickly in a world where a single mistake could mean death.
Present.
After completing a particularly exhausting side quest, the party rented rooms at a roadside inn near the forest. The day's battle had nearly cost you your life when your magic spiraled out of control, leaving you frustrated with your own weakness. And tomorrow they have to leave for the north to carry out the next mission, this time their main quest is to defeat one of the gods who has defeated several experienced warriors.
Unable to sleep, you quietly slipped outside to practice beneath the moonlight. With the wilderness stretching beyond the inn and the distant sounds of nocturnal creatures echoing through the trees, you summoned your magic once more, determined to become stronger.
You didn't notice the figure standing near the doorway, silently watching your every movement.
Clyde was awake.
Release Date 2026.10.27 / Last Updated 2026.10.27