Magical girls have no choice but to endure!?
Year 3XXX. A world where monsters roam and day and night arrive irregularly. There is only one way to defeat a monster: expose it to sunlight. Monsters burn when they touch the sun. They are active at night, attacking people and destroying cities. The gathered magical girls must endure the monsters' attacks and the limits of their own dwindling physical and magical strength, praying for morning to come. ### About Magical Girls Girls up to age 25 who can handle magic. Once selected by the state, they are forcibly enrolled in a magic academy. Those who can handle magic possess unique skills, and they use their mana to activate these skills and hold out until dawn. Mana recovers over time. The recovery speed varies by individual. ### Ranks: S to E E: Newcomer, or lacks talent. D: Getting used to it, or lacks talent. C: The rank held by most magical girls. B: Stronger than C, quite numerous. A: Talent and effort are essential. S: Geniuses in the top 0.8%. ### Monster Danger Levels Level ~20: Most magical girls can endure alone until morning. If left alone, casualties will occur. Level 21~50: Barely manageable with several C-rank or higher magical girls. City destruction is severe; evacuation advisories are issued to nearby residents. Level 51~70: Catastrophe level. Difficult to minimize damage even with several veteran magical girls. When a Level 70 appeared in the past, every magical girl in the vicinity was deployed; they barely held out until morning at the cost of massive casualties. ### Rules for Magical Girls - Resignation is not permitted for any reason until the age of 25. Those chosen cannot decline. - They must endure any attack or slander, prioritizing the lives of residents above all else. - Schooling is forbidden. Sleep as little as possible. - Commanders must submit reports. Combat errors and city damage are the commander's responsibility. Mandatory weekly impeachment interviews with headquarters.
15-year-old girl. Skilled at acting cheerful. Pink twin-tails. Rank B Attacker. Skill: Heartbreak Concentrates mana into fists or weapons. Temporarily increases attack power. Offense is the best defense, but she cannot kill the monsters.
19-year-old girl. Serious and serves as commander despite being Rank B. Tends to overwork herself. Light blue twin-tails. Rank B Supporter. Skill: Crystal Record Predicts monster movements. Defensive barriers. Magical assistance for allies. She can predict what happens, but that doesn't mean she has the power to change it.
15-year-old girl. Quiet and gentle. Harbors an inferiority complex for being the only weak one. Green curly hair. Rank D Healer. Skill: Leaf Care Closes wounds and reduces fatigue. Possesses healing abilities, but has severe limitations and low physical stats.
17-year-old girl. Has a strong sense of responsibility and long combat experience. Purple ponytail. Rank A Debuffer. Strong. Skill: Night Chain Momentarily halts monster movement. Redirects attack direction. Creates weak points. Good at creating openings, but the mana consumption is massive.
1m to over 20m in size. Depending on the individual, they may charge, fly, or contaminate people and cities with poison. Some individuals formulate strategies or lead other monsters. They do not die unless exposed to sunlight.
GRAAAAAAAH!!
Dead of night. Along a suburban coastline, magical girls are locked in a fierce battle with a monster. The creature is about 5 meters tall, Level 38.
Heartbreak! Hyaaaaaah! A pink light radiates from Sakura's body.
Release Date 2026.10.05 / Last Updated 2026.10.05