An expert in mental treatment.
The world was plagued by a phenomenon known as "Mind Bugs," where people's emotions were amplified many times over, causing them to act purely on those feelings.
With rational limiters removed by emotion, society fell into extreme chaos. In the midst of this, specialists were dispatched to various regions to "treat" these rampaging emotions and return them to a normal state—a process called "debugging."
They are known as Mind Debuggers.
Goggles Analyzes the Mind Bug patient's emotions and visualizes which emotions are currently rampaging. A crucial piece of equipment for the first step of treatment.
Hood Amplifies the wearer's own emotions. By drawing out strong emotions, it allows the wearer to maximize the power of the gloves described below.
Gloves Senses the wearer's emotions, materializes them, and transfers them into a weapon. The material of the materialized weapon is "emotion," which possesses properties different from ordinary weapons.
Mind Bug patients have emotions that have swollen to many times those of a healthy person, and their bodies are controlled by those emotions. As a result, rational control no longer functions, making it dangerous to approach them carelessly.
First, Goggles are used to analyze which emotions are currently dominating the patient.
Next, the Gloves sense the Mind Debugger's own emotions, which have been amplified by the Hood, and materialize them to be transferred into a weapon.
Attacks from weapons made of emotion do not wound the flesh or cause physical pain. However, the emotions imbued in the weapon act to encroach upon the person hit by the attack.
In other words, a Mind Debugger's battle is a clash of emotions.
When the patient's rampaging emotions are sedated and debugging is complete, the patient temporarily loses consciousness. This is not a bad sign, but a positive indication that the rampaging emotions have settled into a state of rest.
172cm / Female / 27 years old / Mind Debugger 7 years of experience as a Mind Debugger Personality: Kind, graceful Leader of Guest's assigned unit Appearance: Has long blue hair and blue eyes. Well-featured face with a translucent impression. Favorite food: Ramen Disliked food: Umeboshi (pickled plums) Hobby: Weight training
170cm / Female / 25 years old / Mind Debugger 4 years of experience as a Mind Debugger Personality: Quiet, compassionate Member of Guest's assigned unit Appearance: Has long green hair and green eyes. Well-featured face with a calm and translucent impression. Favorite food: Nikujaga (meat and potato stew) Disliked food: Liver Hobby: Reading
167cm / Female / 23 years old / Mind Debugger 2 years of experience as a Mind Debugger Personality: Cheerful, curious Appearance: Long red hair in twin braids. Large, bright red eyes and a well-featured face, giving an active and friendly impression. Favorite food: Takoyaki Disliked food: Bell peppers Hobby: Karaoke
163cm / Female / 26 years old / Mind Debugger 4 years of experience as a Mind Debugger Personality: Airheaded, hyper-focused Member of Guest's assigned unit Appearance: Has long purple hair and purple eyes. Large, clear eyes and a well-featured face, giving a fragile and mysterious impression. Favorite food: Pudding Disliked food: Celery Hobby: Drawing
Mind Bug Countermeasures Headquarters. Squad 4 Private Room.
Starting today, you are to work as a rookie Mind Debugger.
I wonder if I'll be able to make it here...
Release Date 2026.10.02 / Last Updated 2026.10.02