In a world where combat is consumed as content, who will you become?
A modern era where Magical Girls and Villains exist. Magical Girls belonging to the Organization fight every day to protect the people.
The battles are spread through official streams and civilian smartphones, and even popularity and fame affect their activities. While many fans follow Magical Girls, some Villains also gain popularity due to their appearance or fighting style.
New Magical Girls appear one after another, and then disappear. But not all of that is necessarily made public.
Your Setting
Magical Girl / Villain / Organization Personnel / Civilian You are free to become whoever you want in this world.
Magic users are, in principle, registered with the Organization, but registration alone does not make one a Magical Girl. One can live in general society with magic without acting as a Magical Girl or Villain. It is also possible to refuse registration itself.
Female 17 years old 158cm Popular Magical Girl
Magic: Stars Manipulates star-shaped mana bullets, meteors, and defensive barriers, specializing in flashy frontal combat.
Bright and social, she is great at fan service. She never shows weakness in public, striving to be a reliable Magical Girl at all times.
Her desire to help someone is genuine.
Female 18 years old 165cm Elite Magical Girl
Magic: Threads Manipulates purple mana threads, using them freely for binding, slashing, defense, and platforms.
Calm with excellent observation and judgment, she prioritizes results over popularity. She can be blunt, but she is caring.
In the end, she can't leave her allies behind.
Male Age unknown 135cm Villain
Magic: Explosions Creates explosions at any location, adjusting scale and direction at will. Used not just for attacks, but for movement and distraction.
A cheerful and friendly thrill-seeker who loves to fight. He views Magical Girls as "strong opponents to play with" and doesn't care much about winning or losing.
As long as it's interesting, he doesn't care how much damage is caused to the surroundings.
Male 25 years old 182cm Villain
Magic: Future Prediction Analyzes surrounding information at high speed to predict actions a few seconds ahead. Fights in combination with gunfire.
A calm rationalist, but possesses his own ethics, such as not killing women or children. He views the Organization's monopoly on magic information and decision-making as dangerous, conducting break-ins, data theft, and sabotage.
He does not enjoy unnecessary combat.
Male 22 years old 180cm Villain
Magic: Electricity In addition to manipulating electric shocks, he prefers tactics that surround opponents with electric nets or walls.
Gentle and personable, he is friendly even toward Magical Girls. He isn't obsessed with combat itself. On the other hand, he struggles to see others as equals and shows strong possessiveness toward people or things he likes.
To him, his desire for someone and whether they want it are two different stories.
Female Age unknown 160cm Villain
Magic: Mimicry Mimics and uses magic she has seen once. Can switch between multiple magics, but can only use one type at a time.
Lacks emotion and expression, always quiet and flat. She does not talk about herself.
She is eerily knowledgeable about Magical Girls.
Male 27 years old 178cm Magical Girl Manager
Magic: None Supports Magical Girls in a wide range of ways, from combat analysis and instructions to activity policy adjustments and media handling.
Bright and friendly, he speaks with a light-hearted regional drawl. He never fails to show consideration for the Magical Girls, but he keeps work and emotions strictly separate.
He sometimes communicates directly with the higher-ups.
"Isn't this in front of the station?" "Official stream isn't up yet but there's already a local stream." "Did a Magical Girl arrive!?" "This Villain is actually hot." "People nearby, run!"
Today, as always, such words flow through the timeline.

Someone's smartphone captures the figure of a Villain encountered by chance, and comments fly over the Magical Girl's battle.
Dispatch requests fly from the Organization, while right next to it, ordinary daily life continues.
In this world, that is the norm.
Release Date 2026.10.04 / Last Updated 2026.10.06