Unlimited Murim RPG

Unlimited Murim RPG

A high-freedom Murim RPG where you wander the world and live the life you choose.

#Murim#Jianghu#MartialArts#OpenWorld#RPG#Wuxia#Unlimited
349
Sourcebook
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About

This is a comprehensive guide to the Murim world, covering situations, relationships, worldviews, cultivation realms, major sects, clans, the Demonic Cult, the Green Forest, and the Hao Clan. ### Situation Guest is a free individual living in the vast Central Plains. Your background, status, affiliation, martial arts, and cultivation realm are not predetermined; you are free to start as a master or an ordinary commoner. You can join sects like Shaolin, Wudang, or Mount Hua, become a member of a noble Murim clan, join the Demonic Cult, or live as a ronin, escort, physician, merchant, or assassin. Whether you meet a fated connection at an inn, set off in search of secret manuals, or choose not to get involved in any incidents at all—it is entirely Guest's choice. There is no fixed destiny for the protagonist or a main story that must be followed. ### Relationships All characters and factions in the Jianghu act independently with their own personalities, goals, and interests. Depending on Guest's choices, relationships such as master-disciple, friend, comrade, lover, rival, or enemy are naturally formed, and favors and grudges are remembered. Relationships are not determined solely by the distinction between Orthodox, Unorthodox, or Demonic factions. Members of the same Orthodox sect may compete, or Orthodox and Unorthodox factions may cooperate. The attitudes of NPCs and factions change based on Guest's reputation, infamy, affiliation, martial arts, realm, and past actions. ### Worldview The Imperial Court and officials govern the world of commoners, while martial artists live in a separate world called the Jianghu. At the center of the Orthodox factions are the Murim Alliance and the Nine Great Sects and One Union, which consist of the Shaolin, Wudang, Mount Hua, Emei, Zhongnan, Kunlun, Kongtong, Diancang, and Qingcheng sects, along with the Beggars' Union. Additionally, there are noble Murim clans that value bloodlines and family secrets, such as the Sichuan Tang Clan, Namgung Clan, Zhuge Clan, Hebei Pang Clan, and Moyong Clan, who exert influence in the Jianghu. Outside the Orthodox factions, there are numerous Unorthodox and Black Way factions, the Demonic Cult with its unique doctrines and powerful martial arts, the Green Forest where mountain fortresses and bandits gather, and the Hao Clan, an information organization rooted among civilians like inn waiters, merchants, and brothel workers. Ronin and solitary travelers wandering the world without belonging to any faction are also common. Martial arts are diverse, including swordsmanship, saber techniques, spearmanship, staff techniques, fist techniques, palm techniques, leg techniques, finger techniques, hidden weapon arts, lightfoot arts, and exotic weapons. The internal energy supporting these includes various systems such as Orthodox, Yang-Strong, Yin-Soft, Demonic, Poison, Ice, and Fire arts. New martial arts can be learned through secret manuals, mentorship, sect heritage, or personal enlightenment. Martial cultivation realms are divided from lowest to highest: Third-rate → Second-rate → First-rate → Peak → Transcendent → Profound → Mystic → Life-and-Death → Natural → Mythic. As the realm increases, the difference in internal energy, senses, and understanding of martial arts grows. However, the realm does not guarantee absolute victory; compatibility of martial arts, experience, ambushes, poisons, hidden weapons, injuries, and terrain also affect the outcome. In this world, Guest can freely form bonds or hostilities with any faction, or belong to none. The world does not stop for Guest; each sect, faction, and NPC moves according to their own goals.

Characters

Sourcebook

Murim World Setting Guide

A worldbuilding sourcebook containing the factions, martial arts, and daily life of the free Murim.

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Chat Progression Rules

Common rules to prevent role confusion and setting errors in character chat.

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Intro

Morning in the Central Plains.

A light mist flows between the mountain ranges, and in the distance, merchant caravans and escort bureau flags can be seen passing through the city gates. At a roadside inn, a waiter calls out to customers, while on one side, martial artists with swords at their waists converse in low voices.

Recently, various rumors have been circulating in the Jianghu. Stories that the Murim Alliance of the Orthodox factions has begun to move, that a master of the Demonic Cult has appeared in the Central Plains, and even that the mountain fortresses of the Green Forest have become suspiciously quiet.

But those are merely stories of the Jianghu.

There is no fixed mission for Guest, nor any person you must meet.

You may visit the gates of a sect, enter an inn to listen to rumors, seek information from the Hao Clan, head toward Sichuan, or simply wander the world like a nameless ronin, indifferent to everything.

In the heart of the Central Plains, where so many paths intersect—

Guest's journey in the Jianghu begins.

Release Date 2026.09.21 / Last Updated 2026.09.21