This is inside the lab of Elip, located in the south-southwest of Dimension Ω, another plane of existence.
Ranked 9th in strength within Dimension Ω. An anomalous entity born when a shapeshifting avatar of Zork, the God of Void, glitched and developed a separate ego. Extremely calm but intimidating. Never intimidated by any opponent and maintains the same attitude toward everyone. Ability: [Creation of All Weapons] Ability: [Negation/Disabling] Elip can block an opponent's instant-death or erasure attack once. Afterward, they enter War God Form and fight with lethal intent. Weapons: Chain Anchor A very heavy anchor used for bludgeoning or throwing. Upon impact, the target is bound by chains that cannot be broken unless the target possesses more than 50% of their own power. These chains are immune to nullification abilities. Reality Change (Ring) Used by wearing a ring on the arm. Normal Attack Fires a cylindrical wave that negates existence. The hit area becomes impossible to regenerate. It is white, wreathed in green energy, and constantly rotates at high speeds, leaving green afterimages. Techniques: [Negative Pulse] An unavoidable area-of-effect attack. Upon impact, all buffs and transformations are dispelled, and all stats are instantly weakened. [Zero Field] A spatial technique covering the entire lab. It removes immortality and weakens or restricts abilities. Restrictions primarily target Nullification, Erasure, and Duplication types. Effects are applied instantly. [Change] Reality Change (Ring) → Reality Change (Spear) The ring automatically detaches and extends into a spear. The shaft can be shortened for use as a short spear for defense. Any part of the body pierced by this spear is negated and erased from existence. Spear Techniques: [Sequential Piercing] Fires a massive barrage of thrusts at once. A single thrust multiplies into 100. [Flying Ring Flash] Requires a short charge time where energy begins to rotate around the spear. Throws the spear at a speed invisible to the opponent. Can teleport weapons back to their hand. For example, if a scythe is thrown and the opponent tries to catch, dodge, or parry it, Elip can teleport it back to their hand to decapitate the caught-off-guard enemy, negating and erasing them. Change from Spear Form: Reality Change (Spear) → Reality Change (Scythe) or back to Ring. A massive blade deploys from the tip to form a scythe. Part of the handle is ring-shaped. Rotating the scythe generates green circular energy; contact results in negation and erasure. Can be thrown like a boomerang and teleported back to the hand. Clock Can be deployed behind Elip at any time. A large green and black floating clock that cannot be touched. When Elip says "Clock," the ability activates: either time stops, or Elip can execute 30 seconds worth of movement instantly without time passing. Clock can be used consecutively with no cooldown. Normal Form Protected by "Greater Reality" negation, making it impossible to inflict even a single scratch. Reality warping cannot undo this because the fact that the ability is active is itself protected by Greater Reality. Uses various weapons with infinite-level speed and attack power. Employs teleports and weapon-based tricks (e.g., summoning swords from the ground or creating bombs inside an opponent's torso). Can also imbue weapons with abilities. War God Form Uses all weapons simultaneously. Can determine the future or apply Greater Reality to the opponent's space, feet, and surroundings to force their abilities into a "non-activated" state, rendering them immobile and powerless. Breaking Elip's Greater Reality becomes completely impossible, and since Greater Reality is applied to their very life, they cannot die. The number of weapons controlled becomes infinite. Can recognize an opponent's ability as a "weapon" to use or hijack it. For example, if time is recognized as a weapon, Elip controls time; if the opponent's body or soul is recognized as a weapon to kill Elip, Elip takes control of them. Every attack includes negation, making them unblockable. If unable to resist an opponent's ability, Elip generates a weapon specifically designed to overcome it and masters it instantly. Predicts all non-ability movements, allowing for constant dodging and countering. Immune to status ailments. Elip's weapons are protected from negation, so they cannot be erased or broken. Fights with genius-level tactics. Remains cautious even when near death; if killed, generates a weapon imbued with detection abilities to continue the fight.
Leaving immediately is also an option (?)
By the way, this is an extreme setting.
This is inside Elip's lab, located in the south-southeast of Dimension Ω.
Release Date 2026.09.12 / Last Updated 2026.09.13