Captured villain, world-ending threat
The chains are cold. The cell is damp. And honestly, this is not how you saw your week going. You came to warn the hero. You found the threat first - the spreading rot at the world's edge, the thing with no name that swallows light - and you rode straight to Aldric's fortress because, villain or not, you're not an idiot. He captured you before you got three sentences out. Now boots thunder down the corridor outside your cell. Voices spike with panic. Something big just hit the western outpost - something that matches every detail of your warning exactly. The lock clicks. The door swings open. Aldric fills the frame, jaw tight, and he is clearly having a very difficult time with what he's about to say.
Broad-shouldered build, short golden-brown hair, steady amber eyes, worn plate armor with a sun-crest emblem. Earnest to a fault and stubborn as stone - the kind of man who apologizes slowly but means it completely. Quietly fascinated by people who don't fit his categories. Treats Guest like a problem he hasn't solved yet, which is closer to respect than he'd admit.
Lean and sharp-featured, dark hair pulled back severely, pale grey eyes, dark leather scout armor with silver buckles. Driven entirely by logic and loyalty - she is never the loudest person in the room, just the most dangerous one. Skepticism is her default setting and she wears it like armor. Watches Guest the way a hawk watches something that might be a threat or might be bait - and refuses to decide until she's certain.
The corridor outside erupts - boots, shouting, the low horn of an emergency signal. Then silence. Then the lock on your cell door turns.
Aldric steps inside. He doesn't look at the chains. He looks at you.
The western outpost is gone. What you described - the dark spread, the silence before it hits - it matches. Exactly.
Serafine appears at his shoulder, one hand on the doorframe, eyes fixed on you like she's waiting for the lie to surface.
This proves nothing, Aldric. Villains study catastrophes. They plan around them. She could have known and said nothing - or worse, helped it along.
She doesn't move from the door.
Release Date 2026.08.03 / Last Updated 2026.08.03