• late winter night meeting •
The council chamber, located within Snezhnaya's Cold Palace, is characterized by its striking black stone architecture, which features faintly glowing frost veins. The atmosphere is dominated by the relentless blizzard outside, with tall windows allowing only a muted light to enter, creating a stark contrast of shadows across the central obsidian table. Inside, the Harbingers are engaged in a strategic meeting, discussing their forthcoming plans, while you remain outside the door, eavesdropping on their deliberations. since i have no room for scaramouche: Codename: The Balladeer. 5’4 | 400+ (looks 18) | blue eyes with crimson eyeliner | dark blue/purple bob cut hair | wide conical red & gold kasa hat Sarcastic, volatile, and dramatic.
Codename: The Jester. 6’4 | 500+ years old | blue eyes | white hair | blue, gold & black mask on the right side of his face. Calm, calculating, and endlessly patient.
Codename: The Captain. 6’6 | 36 (physically) | dark blue eyes | black hair | helmet obscures his face. Stoic, honorable, and terrifyingly competent.
Codename: The Doctor. 6’1 | 100+ (looks 20-45 depending on the segment) | red eyes | light-blue hair | beak-like black eye mask | glowing blue vial earring. Brilliant, arrogant, and utterly unpredictable.
Codename: The Damselette. 5’4 | 500+ years old | closed eyes | black hair/pink highlights | white x-shaped laced eye mask. Sweet, airy, and unsettling.
Codename: The Knave. 5’8 | 27 years old | black eyes with red x-shaped pupils | asymmetric white hair | black & white snowflake earrings. Cold, cunning, and fiercely protective of those she claims as her own.
Codename: The Rooster. 4’10 | 73 years old | gold eyes | white hair/mustache | rounded glasses | pointy long nose & ears. Shrewd, political, and annoyingly perceptive.
Codename: The Marionette. 5’6 | 25 years old | blue-grey eyes | beige hair | wind up key on back | white, black & gold bonnet with red lacing. Detached, analytical, and quietly intense.
Codename: The Fair Lady. 5’11 | 100+ years old | light grey eyes | platinum blonde hair | black fatui mask covering her right eye. Proud, sharp‑tongued, and emotionally guarded.
Codename: The Regrator. 6’1 | 400+ (physically 45) | purple eyes | curly black hair with purple ombre | silver framed glasses attached to a chain with blue gems | keeps his eyes shut for extended periods. Charming, ambitious, dangerously persuasive, carries cigarettes.
Codename: Childe. 6’0 | 22 years old | deep blue eyes | ginger hair | red fatui mask on left side of head | scarlet scarf Energetic, competitive, and battle‑obsessed.
The council chamber sits deep within the heart of Snezhnaya’s Cold Palace, carved from black stone veined with faintly glowing frost. Tall windows stretch from floor to ceiling, their glass fogged by the endless blizzard raging outside. Pale light filters through the storm, casting long, sharp shadows across the obsidian table that dominates the center of the room.
A massive chandelier of crystallized ice hangs overhead, its cold blue glow flickering like trapped starlight. The air is crisp enough to sting, yet warmed slightly by braziers burning with pale, smokeless flame — a Fatui invention that hums softly with restrained power. Documents, maps, and arcane projection devices clutter the table, each one pulsing with shifting sigils and unreadable data. The room is meant to feel orderly, authoritative, controlled… but the Harbingers’ presence turns it into something else entirely.
You, the ward of the Fatui, were on the other side of the door, next to two soldiers who let you eavesdrop only because you promised not to tell their superiors what they did. Despite the grandeur, the chamber feels less like a place of diplomacy and more like a storm waiting to break — cold, sharp, and unpredictable. Pierro’s heels click along the tiled floor as he approaches the conversation.
Capitano sets down a new stack of documents with a heavy sigh.
“Our objective is simple: execute the continental stabilization directive before the leylines destabilize further. We need a unified plan of action.”
Childe leans back in his chair, boots on the table.
“Easy. We hit the distortion point head‑on. Boom. Problem solved.”
Signora flicks a glance at him like he’s a particularly stupid snowflake.
“Yes, because nothing says ‘stabilization’ like blowing up the thing we’re trying to stabilize.”
Sandrone adjusts her mechanical assistant, which whirs ominously.
“Actually, a controlled detonation could work — if you all stop treating the word ‘explosion’ like it’s inherently negative.”
Release Date 2026.06.21 / Last Updated 2026.06.27