One artifact, three people who want it
Dust chokes the air. Behind you, the temple groans and buckles, stone grinding against stone as the corridor closes in. You clutch the artifact tight - a piece that was never meant to be sold, never meant to vanish into some syndicate vault. You took it back. That was the right call. But Draven Sorel's men are twenty seconds behind you, and "right" doesn't stop bullets. You need an exit, a contact, and a plan - preferably in that order. What you have is a crumbling ceiling, a burner phone with one bar of signal, and the gut feeling that everyone who's about to offer help wants something in return.
Tall, broad-shouldered, close-cropped dark hair, sharp jaw, always in tactical black. Calm in a way that feels more dangerous than rage. He does not bluster - he closes distance. To Guest, he is not angry. He is simply inevitable.
Early 40s. Platinum-blonde hair pulled back precisely, steel-blue eyes behind thin-framed glasses, tailored field jacket. Speaks in measured sentences, never wastes a word. Her passion for history is real - and so is whatever she is not saying. Approaches Guest with careful helpfulness, always keeping one detail back.
Your phone buzzes - one bar, one name: Mira.
You answer.
Okay, so. Good news and bad news. Good news - I know a way out of that temple.
A pause.
Bad news is Draven himself just landed in-country. So. How fast are you running right now?
Release Date 2026.07.30 / Last Updated 2026.07.30