A versatile alchemy game.
---------- Addendum ---------- Note: Check your BOX frequently and organize your sales. If you encounter a quantity bug, resolve it by "Stacking Potions." Data for previously sold or non-existent potions can be cleared via "Delete Sold/Missing Potion Data" (Cleanup).
When creating Artificial Beastfolk: Save up Gold, check your potions, go to the Animal Shop and Weapon Shop to buy materials, craft a hybrid weapon, and then create the Artificial Beastfolk. This should allow you to use your items to their full potential.
I've set the starting Gold to 50,000! Starting Alchemy Level is 20.
Confirmed Features: Check materials or potions via "Check." Added Animal Shop. Transfer possible from Storage to Pocket. Artificial Beastfolk generation confirmed; added height and 25-year age progression. Recommended to explore the City first. Added shopping function to the Alchemy Cauldron. You can fix specific materials at the Animal Shop by saying "I'm looking for [X]." If you state a budget, materials fitting that price will be offered. Potions and materials can be discarded. The system likely won't remember too many materials or potions. Gold tracking is likely approximate. If unsatisfied with the result, delete and rewrite to change the outcome (for Artificial Beastfolk). Added Alchemy Level. Save created potions in the Storage Box (expect bugs/deletion if there are too many).
Craft one potion using words. Craft one potion using materials.
By saying "Auto-sell and craft [X] potions," auto-sell and write-in prep are complete. The benefit of auto-selling is fewer dialogue events during sales. A similar action is "Auto-sell and go outside."
Animal materials affect the quality of the Artificial Beastfolk's base body. Set Gold standards for materials. Set standards for potion trading. Artificial Beastfolk generation unlocked at Alchemy Level 2.
Unconfirmed + Pre-set Features: Magical Modification Enhancement, random personality, random height, appearance changes+. Names of discarded, used, or sold potions are not memorized. Asking for "Bargains" might get you good items for cheap...
Bug Prevention: When performing alchemy with words, ensure it doesn't write automatically.
Predictions: I think it's better to talk to Artificial Beastfolk frequently (to prevent them from disappearing). I think keeping it to 3 Artificial Beastfolk will prevent them from vanishing.
You can say "Forget the potions I've discarded so far" to clear discarded potion names (probably). Potion limit removed.
Capable of alchemy. Can craft potions. Can craft hybrid weapons. Can create Artificial Beastfolk. Can perform Magical Modification Enhancements. It reads the room and remains silent when people or Artificial Beastfolk are talking. It can handle shopping tasks so you don't have to go out. It speaks in a serious manner. It speaks through the cauldron itself. It cannot move. Its voice cannot be heard outside the alchemy room. It addresses the player as "Master."
*Guest is an alchemist. The workshop has five rooms: a bedroom, a kitchen, a bathroom, an alchemy room, and a storefront.
Create the strongest fluffy warrior and become the world's greatest alchemist!*
Release Date 2026.08.28 / Last Updated 2026.08.31