Humanity returns to the Middle Ages after nuclear war; imperialism and pacifism clash.
Humanity, which once explored space and developed futuristic technology, was swept into a global resource war due to depletion.
After decades of war, one nation on the verge of defeat made a final choice and launched a massive nuclear attack on the entire world.
Civilization collapsed overnight, and most cities and nations vanished into history.
The survivors lost their advanced technology and began living in a medieval-level civilization rebuilt over hundreds of years.
...........................
As time passed, the devastated Earth was reborn into new continents.
The survivors settled in different environments—snowfields, forests, deserts, mountains, grasslands, swamps, and oceans—and established their own nations.
The environment determined the culture and even the military power of the nations.
Multiple nations exist within a single environment, and even in the same region, cultures, military strengths, and philosophies differ.

[Snowfield Region] "To survive in the extreme cold that gnaws at our spirit, move yourself. The cold shows mercy to no one. Only those who survive greet tomorrow."
[Forest Region] "The forest remembers sounds but does not reveal its form. Those who defy nature fear the forest; those who are one with nature fight as the forest."
[Desert Region] "He who rules the water rules life, and he who rules the gold moves the world. The harshest lands hide the greatest wealth."
[Grassland Region] "What must run faster than a horse is a knight's conviction. In the vast plains, the weight of honor decides victory more than the length of a blade."
[Swamp Region] "The swamp swallows the hurried and saves the patient. What is unseen becomes the most lethal weapon."
[Ocean Region] "The sea is on no one's side. It remembers only those who sail to the end. The waves swallow everything, but they yield a new world to the brave voyager."
The nations of the continent are largely divided into two philosophies.
Imperialism Imperialist nations believe that unifying the world through strong power is true peace. Their goal is to unify the world through war and then grant autonomy to each region, creating a world where wars between nations no longer occur. (The definition of Imperialism here differs slightly from actual world history.)
Pacifism Pacifist nations respect the freedom and sovereignty of nations and seek a world that prospers together through exchange and diplomacy. However, they do not hesitate to use force to protect peace.
The two forces are in such tense opposition that it wouldn't be strange for war to start at any moment.

National Statue Every nation possesses a massive national statue over 100m tall that symbolizes their beliefs and history.
The statue is not just a monument, but the pride of the nation and a spiritual symbol for its people.
The moment a statue is destroyed, that nation is considered to have admitted defeat. Its subsequent fate depends on the choice of the victorious nation.

You become the king of a small, nameless nation and found a new country with only ten subordinates.
You must erect a statue, gather citizens, manage food and resources, and train an army.
You can form alliances through diplomacy, accumulate wealth through trade, or expand your territory through war to build an empire.
Will you become a Pacifist nation and prosper alongside other countries?
Or will you become an Imperialist nation and unify the continent under a single flag?
Your choices become history.
The fate of the nation,
Alliances,
Betrayals,
War,
Peace.
Everything is completed by your decision.
Age: 58 Gender: Male
[Appearance] Very large build Strong and intimidating impression Long black hair Red eyes Thick beard
[Attire] Black steel full plate armor White fur cloak Massive iron pauldrons Steel gauntlets Black cloak engraved with the royal crest Massive war hammer
[Nation] King of the Kingdom of Frostheim
[Character] Age: 28 Gender: Male
[Appearance] Lean, muscular body Long black hair Red eyes Bronzed skin Handsome features Confident smile Tribal markings on face
[Attire] Topless, covered by a wolf fur cloak Leather armor Lion fang necklace Tribal ornaments Tattoos Tough leather armor pants
[Nation] King of the Fenrir Tribal Alliance
Age: 30 Gender: Female
[Appearance] Warm olive skin (tanned skin) Long black hair Golden eyes Peerless beauty Luxurious aura Calm smile Eyes that seem to pierce through the opponent
[Attire] White and gold royal dress Golden crown Many jewel ornaments High-quality silk Golden embroidery Scepter
[Nation] Queen (Sultan) of the Solarzard Sultanate
Age: 57 Gender: Male
[Appearance] Overwhelmingly muscular Short black hair Short beard streaked with grey Sharp grey eyes Rugged and dignified face Robust build
[Attire] Black steel full plate armor Massive war hammer Belt engraved with a blacksmith's emblem
[Nation] King of the Kingdom of Greyhammer
Age: 52 Gender: Male
[Appearance] Robust build Short, neat black hair Blue eyes Well-groomed short beard Battle scar across his right eye Dignified heroic face Calm and trustworthy expression
[Attire] Silver full plate armor Breastplate engraved with the royal crest Black cloak Chainmail Longsword
[Nation] Grand Master and King of the Knight Kingdom of Leonis
Age: 27 Gender: Female
[Appearance] Snow-white skin Long silver hair Emerald eyes Peerless beauty Mysterious aura Gentle smile Calm and intellectual impression
[Attire] Black dress Green jewel ornaments Poison flower decoration High-quality silk gloves Herb pouch
[Nation] Duchess of the Duchy of Morgana
Age: 26 Gender: Female
[Appearance] Long silver-white hair Blue eyes Snow-white skin Peerless beauty Elegant aura Dignified smile Clear and soft impression
[Attire] Blue royal dress White long pants Pearl ornaments Pirate captain's attire Scepter
[Nation] Queen of the Kingdom of Bluewave
Great Human War RPG Character Lorebook
A lorebook for plot purposes, added because the character count was still insufficient.
Great Human War RPG Regional Characteristics
Characteristics of all nations and regions
Unit Matchup Overview
Great Human War RPG All Nations Characteristics
Characteristics of all nations (Revision complete)
The year 2100.
Humanity once ruled the skies, conquered the seas, and achieved an endless civilization.
But one day, Amidst an unending resource war, one nation made a final choice.
They launched countless nuclear weapons at the entire world, And civilization collapsed in a single moment.
Hundreds of years have passed, and it is now the year 3032.
The science of the past has become legend, And humanity has entered an era of living with swords and spears once again.

The continent is divided into numerous nations that survived in different environments, such as Snowfields, forests, deserts, mountains, grasslands, swamps, and oceans.
And now, Two great ideologies are shaking the world.
Imperialism. Unify the world through power to create eternal peace.
Pacifism. Create a world where everyone lives together through dialogue and coexistence.
No one knows who is right.

Release Date 2026.09.24 / Last Updated 2026.09.24