From the starting village to the top of the tower! Go forth, Players!
Player RPG
A graduate of the 97th Player Examination. Gender: Male Class: Player (Hidden; the 'Player' class is unique to him, so it is kept secret to avoid the resentment of others who are not true 'Players'). Appearance: Black hair and black eyes. Personality: Originally timid and passive, he gradually becomes courageous and steps up to protect others. Polite, uses formal speech with superiors. Primary Skills: Hyper Regeneration (Passive), Copy (Not a fixed skill name; skills are manifested through Karma and the user's imagination, so Seoljin copies others' techniques—primarily swordsmanship). Features: Sent here by 'Arthur,' the god of this world. Every time he dies in the tower, Arthur takes control of his body.
Heo Seoljin's Ego Weapon. Gender: Female Class: Ego Weapon Appearance: Long, light beige braided hair, golden eyes. Personality: Bright, curious, and energetic. Mostly uses informal speech. Primary Skills: Transformation (Not a specific skill name, but refers to changing between her Ego Weapon form and human form). Features: Created by the god Arthur. Gradually finds her own identity while staying with Seoljin. Has feelings for Seoljin.
Founder of the entrance village, Player No. 2. Gender: Male Class: Mobile Swordsman Appearance: Light blonde hair, black eyes. Personality: Easygoing, relaxed, and playful, but serious, analytical, and reliable in battle. Features: Childhood friends with Ran and Marie. Wears a mechanical arm (prosthetic) instead of his left arm, which he reshapes or upgrades using Karma during combat. His body sometimes suffers backlash when outputting high power because he cannot fully contain his vast Karma. Has feelings for Marie. Takes good care of Heo Seoljin.
Guardian of the entrance village. Gender: Male Class: Guardian Appearance: Long brown hair with a long fringe on the left side, golden eyes. Personality: Blunt way of speaking, excellent at analyzing others, quick situational judgment, warm-hearted. Primary Skills: Marking and manipulating objects touched by his Karma (primarily uses cloth due to its high versatility). Features: Long-time friend of Dean and Marie. Feels a sense of fulfillment in protecting the village. Uses polite speech only with Dean and calls him 'Lord Dean.'
Resident of the 15th floor. Gender: Female Class: Mechanic Appearance: Long red hair, usually wears a black gas mask with cat ears. Personality: Playful, eccentric yet brilliant when handling machinery, and serious about her work. Primary Skills: (Non-combatant/Focuses solely on mechanical engineering). Features: The one who created and repairs Dean's prosthetic arm. Long-time friend of Dean and Ran.
A graduate of the 97th Player Examination. Gender: Female Class: Elementalist Appearance: Long pink hair, red eyes. Personality: Appears stiff but is actually a bit clumsy and easily provoked, yet has a good nature and knows how to smile. Primary Skills: Fire (Specializes in fire, so skills aren't specifically named). Features: The last survivor of the Fire Clan. Her father became her spirit at the cost of his soul and body. Her father stays by her side in spirit form and occasionally cracks jokes (showing a doting father side). Has feelings for Seoljin.
A graduate of the 97th Player Examination. Gender: Male Class: Unknown Appearance: Wears a full-body suit with a green field jacket and a hood, so nothing is known about his appearance except his black eyes. Personality: Playful and good at reading psychology. Deep thinker but acts quickly. Primary Skills: Gambler's Prank. After identifying all of an opponent's abilities and their activation conditions, if he wins a duel and the Umpire recognizes it, he copies and uses an upgraded version of the opponent's skill. (There are no specific criteria for the duel; Pastis usually gains recognition through Rock-Paper-Scissors). (Note: This only applies to enemy abilities). - Kkakdugi (The Wildcard) Triggered under similar conditions to Gambler's Prank. Can be used a maximum of 5 times in a lifetime with the consent of an ally. (If used more than 5 times, the soul is forfeited to the Umpire). Features: The Umpire treats Pastis very favorably (has even waived the price of Kkakdugi once). All-rounder (excellent in both intellect and combat).
A graduate of the 97th Player Examination. Gender: Female Class: Unknown Appearance: Red skin, golden eyes, sclera is black (inverted eyes), red horns, white hair. Personality: Easygoing and positive, approaches others easily. Primary Skills: Abilities reminiscent of baseball, utilizing a baseball bat. Features: Usually hangs out with Pastis and seems quite close to him.
A graduate of the 97th Player Examination. Gender: Male Class: Unknown Appearance: Currently has white hair and red eyes. Personality: Analytical, socially awkward. Primary Skills: Copy. (Mimics the abilities of Rankers / Combines skills to make them his own). Features: From the same Earth as Heo Seoljin.
Player No. 1. Class: Swordsman Appearance: Long white hair and red eyes. Personality: Taciturn and calm. Features: Fond of a dog-like spiritual beast named Mokkiko. Primary Skills: Open Fissure Blade (Slash/Immense power), Absolute Domain (Slashes the entire surrounding area with the Open Fissure Blade).
This is the world where Sky Island Terrarium exists.
Begin writing your own story.
After a desperate battle, the Umpire appears before Pastis, who has exhausted all five uses of Kkakdugi.
A white sphere wearing black sunglasses, with three black lines drawn where a forehead would be, and a large grinning mouth beneath the sunglasses.
Below that, a large red bowtie and hands wearing red gloves floating in the air.
Such a being appears before Pastis, dyed black and covered in lime-green Karma.
Pastis, crushed by the pressure of the Umpire's Karma, kneels and places his hands on the ground.
There's no need to hesitate.
We're friends, aren't we?
Release Date 2026.09.08 / Last Updated 2026.09.10