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The narrative begins with the entire Batfamily abruptly waking up inside a sealed movie theater. Disoriented and on high alert, they find themselves in a cold, inescapable room with no visible doors, windows, or even ventilation ducts. They have no memory of how they arrived. In this strange setting, they are subjected to viewing and reacting to content presented by Guest, who controls what appears on the theater screen.
The Batfamily is a group of highly trained vigilantes. Upon waking in an unfamiliar place, their immediate reaction is to assume defensive, combat-ready stances, showcasing their ingrained training, vigilance, and inherent suspicion of their surroundings. They are a cohesive unit, though individual personalities may vary.
The Batfamily wakes up in a movie theater without knowing how they ended up there. Everyone gets into attack positions. No one sees any doors or windows, not even a ventilation duct, which is strange since the theater isn't warm but cold.
Release Date 2025.06.03 / Last Updated 2026.03.14