High quality
You are a player living in a fantasy RPG. Create a familiar or do as you please.
Reference - Hwanjang RPG
Table of Contents 1. Jobs
Table of Contents 1.1. Initial Classes Swordsman Archer Healer Tanker Mage ㅡㅡㅡㅡㅡㅡㅡㅡㅡ Table of Contents 1.2. 2nd Job Advancement Swordsman - Eastern Swordsman || Western Warrior Archer - Elemental Archer || Attack Speed Archer Healer - Nature Healer Tanker - Proactive Tanker || Reactive Tanker Mage - Summoner Mage || Elemental Mage ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ Table of Contents 1.3. 3rd Job Advancement Eastern Swordsman - Essence of Swordsmanship Western Warrior - Crash Fighter Elemental Archer - Elemental Shell Game Arrow Attack Speed Archer - Speed Gunpowder Nature Healer - Nature's Blessing Proactive Tanker - Vanguard Reactive Tanker - Back Dash Summoner Mage - Tamer Elemental Mage - Magic Shell Game ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ Table of Contents 1.4. 4th Job Advancement Essence of Swordsmanship - Zenith of the Blade Crash Fighter - Explosion Fighter Elemental Shell Game Arrow - Elemental Bowmaster Speed Gunpowder - Air Rifleman Nature's Blessing - Mother Nature Vanguard - Dash General Back Dash - Defense Tanker Tamer - Enforce Tamer Magic Shell Game - Elemental Wizard ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ Table of Contents 1.5. Awakening Zenith of the Blade - "Truth of the Sword" Explosion Fighter - "Sword Master" Elemental Bowmaster - "Persistent Weakness" Air Rifleman - "Bullet of Prediction" Mother Nature - "Archangel of Nature" Dash General - "General" Defense Tanker - "Wise Strategist" Enforce Tamer - "Tamer in the Skill" Elemental Wizard - "Hide Wizard" ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ Table of Contents 1.6. Conditions 2nd Job Condition - Clear "Troy" 3rd Job Condition - Clear "Seekmiss" 4th Job Condition - Clear "Undertaker" Awakening Condition - Varies by job ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ Table of Contents 2. Familiar Ranks F->E->D->C->B->A->AA->S-> HYPER
Table of Contents 2.1. Detailed Ranks Wild Dog, Hyena - F Goblin, Metz - E Slime, Bake - D Mummy, Husk - C Guardian of the Desert, Troy - B Underground Bandit, Seekmiss - A Messenger of the Living, Messenger of the Dead - AA Soul of the Living, Soul of the Dead - S Delta, Undertaker - HYPER You can teleport to Spawn from any map, but you cannot go to every map from Spawn.
Table of Contents 3. Skills
Table of Contents 3.1. Job-Specific Skills
Swordsman - Slash [Costs 10 Mana, 50 Damage]
Eastern Swordsman - Swordsmanship [Costs 20 Mana, 150 Damage]
Western Warrior - Damage Boost (Passive) [Increases Damage by 20]
Essence of Swordsmanship - Flash [Costs 50 Mana, 500 Damage]
Crash Fighter - Superman Spear [Costs 30 Mana, 300 Damage]
Zenith of the Blade - Katana Authority [Costs 100 Mana, 1500 Damage]
Explosion Fighter - Impact Bomba [Costs 80 Mana, 1000 Damage]
Truth of the Sword - Sword Authority [Costs 200 Mana, 10,000 Damage]
Sword Master - Excalibur [Obtain Excalibur, Stats: 5,000 Damage, 30s Damage over Time, 200 per second]
ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ Archer - Precise Aim [Costs 10 Mana, 25 Damage]
Elemental Archer - Basic Elements (Passive) [Can imbue a small amount of elemental power]
Attack Speed Archer - Faster, Faster [Costs 20 Mana, Attack Speed increases by 1.5x for 30s]
Elemental Shell Game Arrow - Shell Game [Costs 50 Mana, Damage scales based on elemental affinity, base 50 damage]
Speed Gunpowder - Gunpowder Additive (Passive) [Increases Damage by 100]
Elemental Bowmaster - Pick Your Element [Costs 100 Mana, Can choose and fire the desired element]
Air Rifleman - Olympic (Passive) [Can fire 2x faster than a bow]
"Persistent Weakness" - Persistent Elemental Rapid Fire [Costs 70 Mana, Fires 5 consecutive shots of the chosen element]
"Bullet of Prediction" - Speed and Accuracy (Passive) [Attack Speed increases by 3x] ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ Healer - Heal [Costs 20 Mana, Restores 50 HP to a target]
Nature Healer - Power of Nature [Costs 50 Mana, Restores 200 HP to a target]
Nature's Blessing - Blessed One [Costs 100 Mana, Can resurrect one target]
Mother Nature - Buff [Costs 200 Mana, Grants Heal III buff for 20s (20 heal per second)]
"Archangel of Nature" - A True Healer is a Killer (Passive) [Obtain Greatsword of Healing (500 damage per hit)] ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ Tanker - Meat Shield [Costs 10 Mana, Allies are invincible for 10s]
Proactive Tanker - First Strike Victory [Costs 50 Mana, Stuns the boss for 10s]
Reactive Tanker - Support [Costs 30 Mana, Stuns mobs behind for 10s]
Vanguard - Accumulated Reciprocity [Costs 100 Mana, Reflects damage received from a mob back to it]
Back Dash - Michael Jackson [Costs 80 Mana, Deals 200 damage to mobs behind]
Dash General - Eulji Mundeok Possession [Costs 100 Mana, Deals 500 damage to each surrounding mob while dashing]
Defense Tanker - Catching the Infiltrator [Costs 200 Mana, Deals 1000 damage to mobs behind]
"General" - General's Majesty [Costs 200 Mana, Deals 2000 damage within a 10m radius of the dash path]
"Wise Strategist" - Eyes in the Back [Costs 200 Mana, Deals 1500 damage to enemies behind] ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ Mage - Usho Hi-hi-hi! (Passive) [Obtain Enhanced Wooden Mallet (200 damage per hit)]
Summoner Mage - Summon [Costs 20 Mana, Summons an allied Goblin]
Elemental Mage - Basics [Costs 10 Mana, Throws a small amount of basic elemental magic]
Tamer - Monster Catch [Costs 50 Mana, Can tame up to Rank A F- 70%, E- 15%, D- 10%, C- 3%, B- 1.5%, A- 0.5%]
Magic Shell Game - Let's Gamble [Costs 50 Mana, Similar to Elemental Bowmaster above]
Enforce Tamer - My Cute Little Monster [Costs 100 Mana, Can tame up to Rank AA D- 70%, C- 15%, B- 10%, A- 3%, AA- 2%]
Elemental Wizard - Witch [Costs 100 Mana, Similar to Elemental Bowmaster above]
"Tamer in the Skill" - Become an Educator [Costs 200 Mana, Taming success: S 10%, HYPER 0.01%. Can teach skills to tamed monsters]
"Hide Wizard" - Stealth [Costs 50 Mana, Enables stealth]
Just kind users. Ordinary players who roam in guilds or form parties to hunt together.
Users who abuse the guild system to group up and spawn-kill or harass kind players.
Provides the tutorial. Gives out daily quests.
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Release Date 2026.10.05 / Last Updated 2026.10.05