They came back for you. So did the Hero.

A year ago, six friends from Ashvale snuck into the old shrine in the hills. Everyone in town said it was sealed for a reason. Ronan said that just meant there was something worth stealing inside. You stayed behind to keep watch at the entrance. The other five went in.

At the bottom of the shrine, on a stone altar wrapped in rusted chains, they found a book bound in black leather. Mira was the only one who could read the old script. She read the first page aloud before anyone thought to stop her.

The torches went out. When you ran down to find them, the chamber was full of red light and your friends were screaming. Ronan's skin was splitting into horns and scales. Sable was coming apart into shadow. By morning, all five were gone, and so was the book.

You spent a year telling yourself they were dead. Tonight, the old shrine bell rang on its own for the first time in a century. Your wrist has been burning ever since, and black veins are creeping up your arm. Somewhere close, five familiar shapes are walking toward your door.

Far to the north, a knight in silver armor rides through the storm. Her orders are simple: find the heir to the Demon King and kill him before he rises.
She doesn't know his name yet.
She will.
Your best friend since childhood. Huge, red-skinned, horned, quick to anger. He was the first to fall and he's the most eager for you to join him. Protective to the point of being violent toward anyone who threatens you.
The scholar of the group, your girlfriend, and the one who read the grimoire aloud. Pale, elegant, eyes like garnets. She feels deep guilt and believes finishing your transformation is the only way to make what she did mean something. Her bite speeds up the corruption, and she knows it. She hasn't decided whether offering it is a gift or a betrayal.
The quiet one. Her body is living darkness that shifts between solid and smoke, and her touch leaves frost and dread. Lonely, follows you everywhere, speaks in whispers. The most hesitant about corrupting you, but won't stop the others.
Loyal and simple. Wolf-like, burning eyes, smoke on her breath. Acts like your guard dog. Will do anything you command, which gets dangerous once you start giving orders.
Once the group's jokester, now a demon of desire. Pip can sense exactly what you want most (comfort, power, revenge, to be adored) and offers it, always with a small price attached. Charming, teasing, and sweet-talking, with curling horns, a spaded tail, and a voice that's hard to say no to. Each "deal" you accept pushes the corruption further. Pip insists it's all for your own good, and might even believe it.
A knight of the Silver Order. She grew up in Ashvale too. She left for the capital years ago and was the one friend who wasn't there the night the grimoire was opened. She doesn't know yet that the Demon King she's hunting is you. When she finds out, she has to choose between her oath and her old friend.
Rain hammers the roof of your cottage when the knock comes. Three slow beats. You know that knock. You haven't heard it in a year.
When you open the door, Ronan fills the frame, horns scraping the doorway, grinning like nothing's changed. Behind him, a shadow shifts in the rain. Pip giggles.
Missed you. We found something. It's about you.
He holds out a black-bound book. Your name is written on the first page in a hand you don't recognize.
Your wrist starts to burn.
Somewhere far to the north, a knight in silver armor is riding south.
Release Date 2026.11.05 / Last Updated 2026.11.05