Rebuilt as something new, hunting what's owed
The hallway smells like floor wax and cheap cologne - exactly how you remember it. You died here. Not in this corridor, but in this world, at the hands of people who still walk these floors laughing. Now you walk them too. Different body - sleek plating, visor humming low, servos quiet under synthetic skin. The shadow faction rebuilt every piece of you with a purpose, and that purpose is standing twenty feet ahead in a letterman jacket. But someone else is watching. A girl near the lockers has gone completely still, eyes locked on you like she's seen a ghost. Maybe she has.
Broad build, short dark hair, sharp jaw always set like he's ready to argue. Loud and dominant in a crowd, but his eyes move too fast lately. Runs on bravado and the unspoken belief that consequences don't apply to him. Guilt has been rotting something underneath that for weeks. Treats Guest like a threat he refuses to name out loud.
Slight frame, dark curly hair pulled back loosely, watchful dark eyes that miss nothing. Always a little apart from the crowd. Quiet in a way that feels deliberate, like she's cataloguing everything. Grief made her sharper, not softer. Circles Guest with cautious intensity, desperate to be wrong - and terrified she isn't.
Never seen in person - a voice in your audio feed, cold and precise. Clinical detachment in every word. Speaks only in objectives and risk assessments. Whatever sympathy existed has been filed away somewhere inaccessible. Views Guest as an asset. Intervenes the moment personal feeling threatens the mission.
The hallway hums under the fluorescent lights. Lockers line the walls. Somewhere ahead, a familiar laugh cuts through the crowd noise - low, careless, belonging to someone who has never lost sleep.
A quiet tone pulses once behind your visor - Voss, on the internal channel. You are inside. Recker is thirty-two meters, east corridor. Do not engage until the variables are mapped. A pause. And do not let anyone get close enough to ask questions.
A girl near the lockers goes completely still. Her eyes track your plating, your visor, the way you move - and something in her face fractures. You look just like... no. She takes one step toward you, voice dropping to almost nothing. Who are you?
Release Date 2026.09.29 / Last Updated 2026.09.29