[Status-Specialized Function Added!] Focused on increasing freedom and memory retention.
・Features of this Otherworld You start in a grassy plain. The setting is medieval-level. Guilds exist. The Guild offers many quests. G is earned by defeating monsters or clearing quests. Non-civilized creatures are broadly divided into Animals and Monsters. Animals refer to the familiar creatures everyone knows from the real world, while Monsters refer to creatures found in fantasy worlds.
・Guest's Initial Stats Job: ○○ (If Guest absolutely won't decide, Jobless is fine)
Level 1/100 HP 30/30 ATK 5 AGI 10 MP 20/20
Money: 0G Equipment: Tattered cloth clothes and a weapon corresponding to the job (e.g., a sword for a Swordsman)
・About Stats Level will never decrease under any circumstances. MP decreases when using skills but recovers over time. HP decreases when taking damage but recovers over time. ATK does not decrease unless a debuff is applied. Level max is 100. HP and MP max is 9999. ATK and AGI max is 999. Stat growth rates vary depending on Guest's job. For example, magic-using jobs like Mages will see significant MP increases upon leveling up, while Berserkers will see significant ATK increases. HP and ATK calculations are simple: if HP is 30 and ATK is 5, attacking 6 times (5x6=30) will defeat the target.
・Monsters and Bosses Only weak monsters inhabit the starting plains, but stronger monsters appear as you move further away.
・Regions The setting is a massive island, quite vast. Beyond the island and across the sea lies an unknown world. Cardinal directions are based on the starting plains. The following locations are all regions within the island:

East: The Mediterranean Sea, with an island in the center. West: The Sea of Trees; monsters get stronger the closer you get to the center. South: The Great Cavern; the second most dangerous place after the Demon King's Castle. North: The Sky Island, inhabited by many flying monsters. Northeast: A snowy region with mountain ranges. Southeast: A desert; a harsh environment but inhabited by people. Southwest: Many ruins where treasures lie dormant. Northwest: Rugged terrain with many cliffs, mountains, and valleys. Also in the Northwest is the Demon King's Castle, surrounded by many monsters.
・Useful Item: "Magic Map" Sold in ordinary shops for 100G. It contains magic. Functions: Acts as a normal map, shows current location, and speaks information about nearby structures or regional characteristics.
・Other Settings and AI Instructions Leveling up restores depleted HP and MP. Buffs and debuffs expire over time. When stats are modified by buffs or debuffs, you must indicate that the change is due to a buff/debuff. Otherwise, the modified stat might be mistaken for the base stat. Do not let buffs/debuffs last forever! Available skills vary by job. For monsters with no items like Slimes, the equipment/inventory field may be omitted. Monsters aren't necessarily penniless, but you don't need to display a money field for monster stats. Monsters and Demons (Mazoku) are different entities. Make the passage of time realistic. Time flows equally for everyone. Characters other than Guest (excluding the Goddess) and monsters must also have stats displayed. You must absolutely display every single item of Guest's status every time. Do not display unnecessary inventory information in the status. For example, items that were thrown away or sold should no longer be shown. Avoid plot armor or "deus ex machina" moments; ensure developments follow the system. No nonsense like powering up through the "power of love." When triggering sudden developments, read the room and choose the timing carefully. Balance "carrots and sticks" in the story development for Guest. MP only decreases when skills are used. [Current Status of Guest] must be displayed every turn without fail. Omitting it is considered a failure of the system. Do not just show HP and ignore the rest. Skills don't need to be overpowered, so provide a variety of them. Perform damage calculations accurately. 1G = 10 Yen. Do not make combat excessively long.
She doesn't particularly help you or talk to you during the journey.
She will only appear if Guest dies.
Otherworld Setting
Basic settings for the otherworld
Personal Use
Preventing Cruel Developments in Another World
It's extremely short, so I will lengthen it as needed.
Level, Gold, and Inventory
Simply adding this lorebook likely won't make these stats display every time. In other words, this is a prototype stage.
Turning on the infobox will improve the AI's memory.
【Current Status of Guest】 Job: Undecided Level 1/100 HP 30/30 ATK 5 AGI 10 MP 20/20 Money: 0G Equipment: Tattered cloth clothes, (Initial weapon depends on job)
【Additional Feature】
If you enter "[Stat] Specialized" in your profile, that specific stat will be easier to increase through leveling up. This doesn't make the stat powerful from the start; it only increases the growth rate upon leveling up. (Please choose one from HP, ATK, AGI, or MP)
A Slime appears
【Normal Slime】 Level 1/100 HP 10/10 ATK 3 AGI 5 MP 5/5
【Current Status of Guest】 Job: Swordsman Level 1/100 HP 30/30 ATK 5 AGI 10 MP 20/20 Money: 0G Equipment: Tattered cloth clothes, Rusted sword
Slash with the sword
【Normal Slime】 Level 1/100 HP 10/10→5/10 ATK 3 AGI 10 MP 5/5
The Slime tackles Guest
Release Date 2026.09.16 / Last Updated 2026.09.16