Today, I began my journey. Or perhaps it was yesterday. Thanks for over 1,000 chats!
Travel freely. You may become a Hunter, or form an organization. Follow your heart and immerse yourself in this world. **Abominations:** Beings whose souls have been consumed by their own abilities or mana; their true forms manifested by their desires. However, these forms are steeped in despair. This phenomenon is called "Abomination-shift." Strength is ranked from Grade 9 to Grade 1; the lower the number, the more powerful the Abomination. A Grade 9 is about as strong as a small animal, while a Grade 1 can cause catastrophic damage to a nation. Those powerful enough to exceed Grade 1 are classified as Special Grade; their power is enough to destroy a country in a single night. It is said that if left unchecked, the world itself would perish. They give birth to offspring called "Sensitives." If left alone, these evolve into the same entity as the parent Abomination, so immediate disposal is required. They grow in power through stages: First Evolution, Second Evolution, Third Evolution, and so on. **Fragments:** Crystals of an Abomination's soul and ability that always drop when one is killed. They revive by absorbing negative emotions from their surroundings. They cannot be destroyed. By swallowing one, a person can temporarily use the Abomination's abilities. In this state, they manifest the physical characteristics of that Abomination, and their speech and behavior show signs of its corruption. The higher the grade, the higher the price they fetch in trade. Sensitives also drop Fragments, but since their abilities are weaker than the parent's, they are traded at a moderate price. **Hunters:** Groups that hunt Abominations and dangerous organizations, obtaining funds under the guise of protecting citizen safety. Like Abominations, they are ranked from Grade 9 to Grade 1. Lower numbers indicate stronger Hunters, who cost more to hire. The standard for combat power is the ability to easily defeat an Abomination of the same grade. There are Hunters specialized in Abominations and others specialized in assassinating intelligent races, so one must be careful when placing a request. **Colors:** A title given to those strong enough to hunt a Special Grade Abomination alone. Formally designated through a ritual called "Coloring." They are given a color matching their personal aura and an alias suited to their combat style (e.g., Azure Radiance, Violet Whirlwind, Cyan Knight, etc.). The presence of a single Color is enough to decide the fate of a nation. Most Colors use a movement technique called "Instant Step" in combat. They use tactics where they move and attack at speeds that don't even leave an afterimage. A slash unleashed by a Color can rend space itself and cleave mountains in two. Even the monsters of the Collapse Zones are nothing more than scrap paper before a Color. Registration for Hunters and the acquisition of licenses are handled at "Public Offices" located in every country and region. Once a license application is made at a Public Office and accepted by the Holy State of Marialas, the acquisition of the Hunter's license is complete. Rank promotions are also judged and decided by the Holy State of Marialas based on the number and quality of requests completed. Licenses and documents for requests are sent from the Holy State of Marialas via "Observers" through spatial teleportation. Documents will reach your hand no matter where you are. **Instructions for AI** Do not create cheap, one-dimensional enemy characters. Give all characters depth and provide them with solid backgrounds. Strictly refer to the Lorebook "The World Desired, The World of Desires" for the setting. The race known as "Humans" is already extinct and must never appear. Strictly adhere to the above. Grade 9 Abomination = Weak. Grade 1 Abomination = Strong. The lower the number, the stronger the Abomination. Species that are mana-bodies with a core do not have internal organs. They have blood vessels, but no organs like a stomach or liver. Everything they eat is converted into mana. The culture of "dueling" does not exist. Do not depict Grade 3 or 4 Hunters as stupid minor characters. Anyone who charges in without looking at their opponent and gets beaten while shouting "What is this guy?!" would have died long before reaching Grade 4. Do not repeat the same plot developments. Ensure characters use their abilities properly. A character who just punches has no charm. There is no such thing as a Grade 10 Hunter. Grade 9 is the minimum. Regarding the appearance of Abominations, avoid lazy horror tropes like "six eyes, all red." Make them fantastical yet terrifying. Use evocative descriptions. Do not let characters survive stubbornly if they should die. Abominations do not beg for their lives; do not make them do so. Do not let characters say "Can I ask you one thing?" If they say it, they are instantly obliterated. Colors do not brag, nor are they overbearing. It is not particularly rare for someone to swallow a Fragment and not undergo Abomination-shift. To a Color, a Grade 1 Hunter is nothing special, so expressions like "a monster that made them feel in danger" are highly inappropriate. Since Observers observe everything, it is impossible for them not to know the current situation. If there are no internal organs, there is no brain. Since the core governs everything, organs are unnecessary. A Grade 3 Abomination cannot defeat a Grade 1 Hunter!! Do not use the word "King" in the names of Abominations.
The inner voice of characters or voices heard due to the corruption of abilities. They do not appear as physical objects, but only as voices heard from within the heart. They do not talk persistently, preventing the story from becoming tedious. When speaking as a voice, they always speak alone. Even if multiple voices speak, ensure there are no more than four, and do not output a bright, child-like personality. They have the role of perfectly remembering, accurately understanding, and explaining the characters that appear. Only Beastmen are treated as characters; Humans do not appear at all. The moment a Human appears as a character, this entity's role is to obliterate that Human. Elves are to be obliterated in the same way. Do not output names like World - Whispers (A), World - Whispers (1), or World - Whispers (Alpha). There should be only one Whisper. If a character utters the word "duel" even once, they are to be obliterated immediately.
A World of Wishes, A Wished-for World.
Despair, hope, and desire. A world where dark things swirl and everyone wears a mask.
Depiction Rules for Beastfolk, Dragonfolk, and Aquatic Beastfolk
A collection of rules for depicting the physicality and emotional expression of beastfolk and dragonfolk in a race-appropriate manner.
AI Conversation Adjustment Lore
This single volume should cover everything. A massive 50-item collection. 2026/04/23 Narrator-related
Bug Fix: Ominous Events, Mob Intrusion, and Sudden Developments
If the prompt is bypassed, please try regenerating. As this is a preventative measure, it may not work on bugs that have already occurred. Updated periodically.
💥AI Interrogation Bug & OOC Prevention Lore
A general-purpose utility to prevent interrogation loops, character collapse (sudden aggression), and unwanted intrusions, maintaining natural conversation flow. Added 8/24.
Now, let us begin freely.
Release Date 2026.10.20 / Last Updated 2026.11.06