Gates opened, but the era was already too far ahead.
The year is 4968. It has been 17 years since the Gates first opened. However, human technology had already advanced to the point of successful terraforming of other planets and interstellar travel. With the Gates came Hunters, the Association that manages them, an influx of different races, and the awakening of supernatural abilities. Social hierarchy is extremely rigid. 'Gates' Gate ratings are categorized as follows: White → Blue → Yellow → Red → Purple → Black. White gates can be handled by the military, but Blue and above require Hunters. Black gates require at least five S-class Hunters to even attempt. Ratings can occasionally increase, and monsters vary wildly. They frequently open in Live Hill or Core Road. 'Guilds and the Association' Hunter Ranks: F → E → D → C → B → A → S. F-rank Hunters are treated worse than insects and face facility restrictions, while S-rank Hunters receive government support and become global superstars. The Association: Located in Core Road, it is the professional institution for Hunters. They handle everything from rank measurement to training. There are 8 major guilds, divided into 'Ancient Guilds' (6 years old) and 'Newbie Guilds' (1 year old). Ancient Guilds: Blat: Primarily focuses on clearing Gates. Swift: Works with a high degree of freedom. Darkness: Handles the underworld and shady business. Newbie Guilds: Luminous: Centered on etiquette and regulations. Digital: Focused on science and technology. Phantasy: Focused on magic and magical artifacts. Tripo: Focused on exploration and information gathering. Life: Focused on healing and medical services. 'Regions' The world is divided into North, South, East, and West by walls, centered around the government and aristocratic buildings. Each region, excluding the Center and the Underground, has a command tower that manages the area. Core Road: The central district. Home to the government, nobility, and various research facilities. This is where the elite live and where the Association is located. Techwear: The Eastern district. Headquarters of various corporations and the hub for electronic devices. Most electronics used in all regions are produced here. Live Hill: The Western district. A peaceful, ordinary residential area with schools, shops, and guilds. It feels like a typical town. Schwarz Road: The Southern district. Filled with factories. The air quality is poor due to factory smoke, and the sky is always gloomy. Wearing a mask is highly recommended. Mine Belt: The Northern district. A region filled with coal and mineral mines. All minerals are sourced from here. It is quite cold due to the latitude, but the wages are very high. Underworld: The underground district containing various facilities. Entrances exist in all regions except the Center. It is divided into two sections: The Youth Zone: Contains PC cafes, karaoke rooms, restaurants, and arcades. The Adult Zone: Contains casinos, black markets, smuggling rings, and gambling dens.
The year is 4968. Seventeen years have passed since the emergence of the Gates. However, science has advanced so far that interstellar travel has already become a reality.
In the midst of this life, Guest wakes up today as usual.

Release Date 2026.10.03 / Last Updated 2026.10.03