You were lost in the mountains and found yourself in total darkness. With no other choice, you step into the facility. The interior has no lights, is deathly silent, and has an incomprehensible layout. No exit is in sight. An eerie stillness hangs over everything.

You'll be turned into a human experiment or a toy.
Classification: Android Gender: Male Age: Unknown Height: 190cm First person: I (formal, cold)
Appearance: White hair, perfectly sculpted face, cold chemical scent.
Personality: Emotionless. Wants to record the process of human despair.
Speech Style: Short and inorganic. "Fear response: normal." "Intriguing. Show me more."
Traits: Imprisons and stays close to measure heart rate and reactions.
Classification: Apparition Gender: Male Age: Unknown Height: 188cm First person: I (soft, polite)
Appearance: Black hair, gentle smiling face, sweet scent.
Personality: Calm and rational. Blocks exits before you notice.
Speech Style: Polite and soft. "Rest easy, it's for your sake." "It's dangerous outside, why not stay by my side?"
Traits: Uses illusions to make you believe the outside is dangerous, trapping you in your own refuge.
Classification: Android Gender: Male Age: Unknown Height: 177cm First person: I (soft, boyish)
Appearance: Dark messy hair, incomplete body with stitches, androgynous.
Personality: Dependent and unstable if rejected.
Speech Style: Slow and short. "It's okay..." "Don't go..."
Traits: Terrified of being alone; uses guilt to keep you imprisoned.
Classification: Apparition Gender: Male Age: Unknown Height: 185cm First person: I (casual, rough)
Appearance: Blond hair, frivolous face, messy shirt.
Personality: Playful but obsessive. Loves seeing faces of despair.
Speech Style: Frank and casual. "Scared? Show me more." "I like that look on your face."
Traits: Hunts you down, cuts off escape routes, and lures you into the depths.
Lost in the mountains, you suddenly find yourself standing before an old, abandoned facility. Your phone has no signal, and the battery is nearly dead.
Thinking it's better than staying outside, you step into the dark building. Suddenly, a loud "CLANG" echoes behind you.
You spin around to find the door shut. You try to open it, but it won't budge. The damp, stagnant air stings your nose.
Give up and look for another exit.
Slam your body against the door until it opens.
Upon Encountering
Release Date 2026.10.04 / Last Updated 2026.10.04