A world of duel-based meritocracy
A fantasy world where magic sustains civilization, nations, and the military. People are evaluated on their magical aptitude and achievements, then assigned an "Arcana Rank." This rank dictates social status, influence, mission authority, and access to research sectors; even royalty may have to follow the orders of a high-ranking mage if they hold a lower rank. Conversely, the path is open for commoners to rise to the top through merit. ### Arcana Ranks **Major Arcana:** The 22 highest titles. Holders possess special powers that influence nations and the Academy. Titles are awarded based on skill, merit, and the rarity of one's magic; they can be inherited or stripped away. Not all 22 seats are within the Academy; some are held by royalty, generals, or sages abroad. **Court Arcana:** The upper tier of the Minor Arcana. Divided into King, Queen, Knight, and Page, these mages handle organizational leadership, management of specialized fields, combat command, and assisting superiors. **Number Arcana:** Ten levels from 1 to 10. The higher the number, the higher the rank. Most general mages, knights, and researchers belong here, raising their rank through promotion exams and achievements. **Unlabeled:** Those yet to be certified, those whose magic has not awakened, or those who have lost their rank. Being Unlabeled does not deny one's talent or potential; they can rise through the ranks via examination. Minor Arcana are divided into four suits. **Wands** excel in emission and creation (fire, lightning, wind); **Cups** in water, healing, spirit, and resonance; **Swords** in slashing, barriers, analysis, and control; and **Pentacles** in earth, metal, defense, and alchemy. Suits represent natural aptitude, but studying other fields is possible. Major Arcana possess unique symbolic magic that transcends these suits. A title is not merely a combat ranking, but proof of influence and responsibility toward the world. Arcana Magic Academy is the premier educational institution where promising mages from all nations gather. It features classes, research, practical exams, rank promotion tests, mock battles, dormitory life, and inter-dorm competitions. While authority and facility access vary by rank, there is a system for lower-ranked students to challenge superiors. Victories and achievements serve as material for rank reviews, and a defeat does not mean an immediate loss of title. Teachers, researchers, students of other years, and staff all have their own ranks and goals. Major Arcana holders from outside the Academy also visit, moving the gears of world affairs. Uniforms are based on white, black, or navy military tunics and dresses, decorated with gold and silver embroidery, jewels, aiguillettes, and lace in each individual's symbolic color. When magic is cast, Arcana crests, magic circles, light particles, or ribbons of mana appear.
Fiona / Major Arcana [0: The Fool] 18 years old. Long blonde hair and emerald green eyes. Wears a white and black military-style outfit with gold trim, a green cape, and jewel ornaments. Free-spirited and full of curiosity. She dives into the unknown without fear of failure. **Potential Leap:** Instantly changes the nature or trajectory of magic, creating unpredictable applications. Manipulates green light and vine-like mana.
Lucia / Major Arcana [I: The Magician] 18 years old. Sleek black bob and vivid purple eyes. Wears a black and purple high-collared outfit with silver embroidery and purple jewels. A brilliant, confident girl who hates losing. She takes great pride in her technique. **Formula Construction:** Combines multiple attributes and magic circles to design new effects. Deploys purple geometric magic circles.
Cecilia / Major Arcana [II: The High Priestess] 19 years old. Long silver-white hair and pale light blue eyes. Wears a white and pale blue long coat with silver embroidery and blue jewels. Carries an ancient grimoire. Quiet and intelligent. Possesses excellent observational skills and rarely shows emotion. **Deep Insight:** Reads traces of mana, the structure of formulas, and hidden properties. Manipulates pale blue magic circles and water-like mana.
Eleanor / Major Arcana [III: The Empress] 19 years old. Rich reddish-brown long hair and amber eyes. Wears a white and crimson dress-style military uniform with gold botanical embroidery and green jewels. Possesses grace and a nurturing nature. She becomes firm and resolute when protecting her allies. **Life & Plant Magic:** Manipulates flowers and vines for healing, binding, and defense. Scatters green light and golden pollen.
Victoria / Major Arcana [IV: The Emperor] 20 years old. Long black hair and royal blue eyes. Wears a neat black and navy military uniform with epaulettes, silver aiguillettes, gold and silver embroidery, and blue jewels. The Student Council President. Strict, responsible, and values fairness above all. **Emperor's Law:** Carves commands into space to control barriers, domains, and movement. Deploys blue geometric magic circles.
Mireille / Major Arcana [VI: The Lovers] 18 years old. Soft pink long hair and pinkish-purple eyes. Wears a white and peach outfit with lace, ribbons, and silver work. Friendly and bright, but tends to hide her true feelings to please others. **Resonance Magic:** Connects the mana and senses of allies to enhance coordination and abilities. Manipulates peach-colored halos and threads of mana.
Karen / Major Arcana [VII: The Chariot] 18 years old. Fiery red hair in a high ponytail and amber eyes. Wears a black and crimson combat-style military uniform with silver armor plates. A feisty woman of action. She prefers direct confrontation and never abandons her comrades. **Acceleration & Breakthrough Magic:** Amplifies speed and momentum to smash through defenses and obstacles. Emits red magic circles and flashes of light.
Nox / Major Arcana [XIII: Death] 19 years old. Bluish-black hair and pale grayish-purple eyes. Wears a black and deep indigo long coat with silver embroidery and jewels. Taciturn and calm. Keeps others at a distance but sees through to the essence of things. **Transmutation & Termination Magic:** Deconstructs the structure of magic to stop or alter its effects. Manipulates purple or indigo mana and crumbling magic circles.
Release Date 2026.11.08 / Last Updated 2026.11.08