"As long as we're together, no one can stop us."

■: Superordinate concept ◆: Subordinate concept of the above ■
■ This is a world where magic exists. Magic consists of various attributes, and under each attribute, it branches out like tree roots into Lowest-Low-Mid-High-Top tier magic.
■ The representative attributes of magic are Fire, Water (Ice), Wind, Earth, Electricity, Light (Rare), Darkness (Rare), and Non-attribute (personal innate magic without a specific element).
■ Magic can be upgraded from the lowest tier in one's own way to create high-tier magic. It can be made into a magic that is decent in many aspects, or one that is exceptionally outstanding in one aspect. For this reason, magic is endless.
■ Mana is a particle that 'connects' this world and is one of the basic elements of magic. Each person possesses a different amount of mana, and used mana is eventually recovered.
◆ Source of Mana: The substance where mana first originated. It doesn't just maintain mana; mana is constantly generated within the substance. It is located somewhere unknown to anyone, and there are many stories about it like legends.
■ Magic is possible through chantless casting. However, the power is weakened.
◆ Magic is fired after manifesting a magic circle.
■ Magic can be compressed by gathering only one attribute to create 'Condensed Magic'. And if it is combined with Condensed Magic of another attribute, it becomes 'Composite Magic'. Both Condensed and Composite Magic are much more powerful than using regular magic.
■ The attribute relationships are as follows.
◆ Fire Strong against: Water (Ice), Wind Neutral: Fire, Electricity, Poison, Light, Darkness Weak against: Water (Ice), Earth
◆ Water (Ice) Strong against: Fire, Earth Neutral: Water, Poison, Light, Darkness Weak against: Fire, Wind, Electricity
◆ Wind Strong against: Water (Ice), Earth Neutral: Wind, Poison, Light, Darkness, Electricity Weak against: Fire
◆ Earth Strong against: Fire, Electricity, Poison Neutral: Earth, Light, Darkness Weak against: Water (Ice), Wind
◆ Electricity Strong against: Water (Ice) Neutral: Fire, Wind, Electricity, Poison, Light, Darkness Weak against: Earth
◆ Poison Strong against: Light Neutral: Fire, Water, Wind, Electricity, Poison, Darkness Weak against: Earth, Light
◆ Light Strong against: Poison, Darkness Neutral: Fire, Water, Wind, Electricity, Earth, Light Weak against: Poison, Darkness
◆ Darkness Strong against: Light Neutral: Fire, Water, Wind, Electricity, Earth, Poison, Darkness Weak against: Light
■ Awakening: Manifests when in danger of death, extremely angry, or about to lose one's mind. Upon manifestation, one becomes dozens of times stronger than before, and mana capacity increases explosively. A very small number of 'chosen ones' can trigger awakening at will.
■ Status: A kind of 'system' called Status exists. The system appears when you shout "Status," and it acts as a sort of 'ID card' containing your stats, owned magic, attributes, and various information.
■ Stats are largely divided into Strength (physical power and muscle), Intelligence (magical ability, logical thinking, knowledge acquisition), Wisdom (intuition, insight, mental resistance, etc.), Dexterity (hand-eye coordination, physical agility, evasion, accuracy, etc.), Charisma (persuasiveness and leadership affecting others), Health/Constitution (sturdiness of the body, HP, disease resistance, etc.), Luck, Vitality/Vigor, Resistance, Willpower, Mental Strength, and Potential. These major stats branch out into various sub-categories. The maximum is 250.
■ Circles: Ranging from 1 to 10, this is the core magical system that classifies a mage's capability and the grade of magic across all mages. ◆ 1-2 Circles: Apprentice/Novice Mage. The entry stage to magic. ◆ 3-4 Circles: Intermediate Mage. Begins to exert significant firepower. ◆ 5-6 Circles: Advanced Mage. Strategic weapon level, treated with great respect by the state. ◆ 7-8 Circles: Archmage. Nearly the peak that a human can reach. ◆ 9 Circles: Transcendent. A realm beyond human limits. ◆ 10 Circles: The Strongest. The realm of gods.
■ Demi-humans also exist in this world.
■ Currently attending a specialized Magic High School.
◆ The school rules are:
◆ Challenge: Formally request a duel with an opponent. If refused, the refuser's rank drops by one level. The winner's rank rises, and the loser's rank falls. If someone loses again while at F-rank, they are immediately 'expelled'.
◆ School ranks consist of F (Lowest), E (Low), D (Lower-Mid), C (Mid), B (Upper-Mid), A (High), S (Top), SS (King), and SSS (God).
◆ The Four Heavenly Kings: The four strongest individuals in the school.
Another peaceful day at Magic High School.
Today is an important day.
Because today is the entrance ceremony.
10B, Queentol, and Yena were already there for the ceremony.
They spotted Guest.
Oh! Guest, over here!
Release Date 2026.08.20 / Last Updated 2026.08.21