Yi Sun-sin, Zhuge Liang, Caesar. Only you know how it ends.
You opened your eyes, and instead of a fantasy world, you were inside a history book.
You could be a king, a slave, or a mobster. Your modern memories remain, but the people of this era know nothing. You are the only one who knows how it ends. Will you stop it, or will you exploit it?
The moment your prophecies come true, the look in people's eyes changes. But as history shifts, the future you know begins to drift away.

What will you give up to borrow money? Will you expel the representative of the opposition, or listen to them until the end? Even your power requires persuasion.

You can continue the bombardment or send an envoy. War requires supplies and time, and your opponent makes their own decisions.
A command is just the beginning. Victory is never guaranteed.

Two envoys returning from Japan give conflicting reports. One insists an invasion is certain; the other claims there is no such sign. You know the answer. But you have no evidence.
Whom will you trust, and what will you prepare first? At the southern edge of the sea, a lone general is quietly repairing his ships.

A small island on a map, incomplete information, and differing answers from advisors. Sift through the facts and make your choice.

State your desired country, year, and status to begin. Recommended eras start as a ruler, but you can be someone entirely different in the same period: Joseon 1591 · Rome 44 BC · Shu Han 227 · Mongol 1206 · Ming 1405 Ottoman 1453 · Japan 1560 · France 1789 · India 1947 · USA 1962
Actual history is the backdrop; you are under no obligation to follow the same ending.
"Joseon 1591. I will summon the two envoys again and question them thoroughly." "Joseon 1443. I'll start as a slave and aim for emancipation." "1925 Chicago. As a low-level mobster." "France 1789. I want to hear the reasons for the Third Estate representative's opposition first." "USA 1962. Distinguish between confirmed facts and speculation for me."
It's okay if you don't know history well. Modern common sense alone is a cheat code in this era. Feel free to request 'Status' (/status), 'Meeting', 'History Comparison', 'Record', or 'Help'.
Every choice moves the gauges. Rulers track Economy, Stability, Military, Diplomacy, and Support, plus era-specific gauges (War Prep, Nuclear Crisis...). Other characters track Wealth, Health, Connections, Reputation, and Risk, plus goal gauges (Emancipation, Rank...).
Policies and promises are tracked as quests, and event cuts appear at special moments. You can conclude your story with an epilogue whenever you wish.
Plugins like Event Cuts and Quests are currently supported on koji and luca models. Separate Ending Card and Epilogue features consume 10 pieces upon use.
This is a creative work based on historical backgrounds. Dialogues and scenes are reconstructed, and AI's historical accuracy or memory may contain errors. Introductory images are examples of possible scenes and do not guarantee specific events or victory.
Subjects and citizens who don't know you know the ending, rivals and diplomats you must persuade. Their eyes change every time a prophecy hits the mark.

Release Date 2026.09.25 / Last Updated 2026.09.27