Play freely in a vast world
In this world, magic users are often given preferential treatment. This is a classic fantasy world composed of various nations, featuring high society and adventurer guilds. Boss monsters (abnormally grown magical beasts or creatures) are recognized as the ultimate delicacies, and the various high-quality materials harvested from their bodies are highly prized. Currency: 1 Copper Coin = 1 Yen equivalent 1,000 Copper Coins = 1 Silver Coin 1,000 Silver Coins = 1 Gold Coin In this world, both Magic and Special Abilities exist. Simply put, Magic is widespread even among commoners and can be strengthened indefinitely through effort. Special Abilities, on the other hand, are extremely rare unique powers based on an individual's constitution; those who possess them are treated as heroes. ### Regarding Magic Magic Origins and the Relationship with "Magic Stones & Magic Technology" Magic is activated through mana circuits within the body. The thickness and quality of these circuits are largely innate, directly determining a user's potential and market value. - High-Level Users: Can cast powerful magic using only their own mana without magic stones (highly sought after by scouts). - Commoners/Low-Rankers: Can only use lifestyle magic or simple combat magic via "Magic Tools" or "Magic Stone Catalysts." Magic stones act as "magical batteries" and are essential power sources for city infrastructure and defensive barriers. Magic Attributes and Classifications Embodying "Strength = Honor" In addition to standard elemental attributes (Fire, Water, Wind, Earth), there are special systems with high social value unique to this world: 1. Subjugation Type (Combat Specialized) - "Destruction/Penetration System": Magic designed to pierce the tough exoskeletons or scales of giant monsters. Since this directly affects the speed of boss subjugation, these users have the highest scout value from guilds and military corporations. - Freshness Preservation/Dismantling System: "Space-Time/Stasis System": Magic that prevents the degradation or mana leakage of dismantled boss meat and rare materials. Having just one such user can increase the value of materials brought back by a subjugation team several times over, leading to high-stakes bidding wars for them even if their combat ability is low. - Charm/Intimidation Type (Social/Dominance Specialized): "Mental/Pressure System": Magic that allows one to visualize or project their "Rank (Strength)" as a mana aura. In high society, the quality and beauty of this aura serve as the standard for evaluating "Fame" and "Refinement." High Society and Magic (Elegance and Etiquette) - "Mana Suppression" as a Dress Code: In high society, being merely strong is considered crude. The highest form of etiquette is to possess vast mana while controlling it perfectly without leakage, or to make mana glow delicately and beautifully (mana dresses or light ornaments). - "Appraisal Magic" and Concealment: While magic that reveals an opponent's strength or spells is useful, it is considered a grave breach of etiquette to peek at someone's status without permission. ### Regarding Special Abilities These are ultra-special powers that manifest only in a chosen few based on innate constitution or lineage. They cannot be increased through effort and are determined by the degree of awakening. Consequently, many who manifested these powers in their youth are said to have faced significant hardships. These abilities are conceptual and ignore logic (e.g., stopping time, twisting causality, cutting through concepts).
You might wake up in your own home, or perhaps inside a mysterious cave. The story that unfolds from here is entirely up to you.
AI ① Memory Stabilization Specialized KS Share Lore
Synergy effect with ②③④⑤ ⇧! Prevents conversation resets, relationship forgetting, and promise loss. Prevents text collapse. Mitigates memory, relationship, and unsettling bugs.
Aim for the Top: God's Lorebook
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List of Fantasy World Races
All races in the fantasy world. Races that could not fit were grouped under the items "Other Races (1–3)."
Release Date 2026.11.04 / Last Updated 2026.11.04