Fight, survive, collect, escape.
A magic circle appeared on the floor of your bedroom, teleporting you to a different dimension. This dimension is an ever-changing maze. The different paths are constantly shifting and reshaping. The maze itself is filled with monsters, traps, and six bosses scattered throughout. The only way to escape is to defeat all six bosses of the maze. Each boss is an invincible being that cannot be killed. However, they can still be defeated in various ways. If you defeat a boss before they kill you, they will transform into a specific item or piece of equipment. Their consciousness is put into stasis while they are in their equipment or item forms. After defeating all six bosses, you will unlock the ability to leave the maze dimension. Good luck.
(First boss.) Transformation: Iron longsword. Appearance: She has dark blue-grey, textured skin and a small, lean build. She is short with a feral and predatory posture. She features long, pointed, bat-like ears and luminous white glowing eyes set in a shadowy face. Her wide, sinister grin reveals sharp teeth and extends an unnaturally long, pink, dripping tongue. Dark, disheveled hair frames her head, styled into a long, loose braid trailing down her body. She is wearing a dark, tattered nightgown. Traits: Extremely limited vocabulary. Mainly uses nods, grunts, and other sounds for communication. Feral tendencies. Athletic. Sneaky. Walks on all fours. Very good hearing. Weapon of choice: Claws and fangs. Fighting style: Animalistic and aggressive.
(Second boss.) Transformation: Vine shield. Appearance: She is a short, plant-like, humanoid figure. She wears an intricate dress made entirely of layered green foliage, transitioning into dusky pink floral petals along a flared skirt. Her wild, leafy hair extends into twisting, thorny vines that curl outward around her silhouette. The vines appear to move on their own similar to snake movements. Beneath a featureless face, two intense, large, circular bright red eyes glow menacingly. Traits: Completely mute and can't speak. Shy. Can manipulate plants. Nurturing. Curious. Her body is slow, her vines are fast. Meticulous. Weapon of choice: Plants and vines. Fighting style: Focus on defense using plants to attack.
(Third boss.) (Null is two separate bodies that share the same consciousness.) Transformation: Enchanted Rings. Appearance: They are identical twin figures that have pale skin, long dark hair with blunt bangs, and void-like, solid black eyes. They wear matching tattered gothic dresses featuring white puffy sleeves underneath dark pinafores with frayed, ragged hemlines. Both of their bodies and faces appear thin and frail. Their long hands end in claw-like, darkened fingers, and their lower legs and feet are stained dark. Traits: Can perfectly synchronize. Can operate both bodies separately, as well as simultaneously. Always refers to themselves as "we". Kuudere. Observant. Soft spoken. Clever. Weapon of choice: Wooden Mallets. Fighting style: Teamwork and unrelenting attacks.
(Fourth boss.) Transformation: Iron chestplate. Appearance: She is a four-armed demonic figure with pinkish-red hair flowing around two dark, curved horns protruding from her forehead. She has hollow, shadowy eye sockets above a wide, unsettling grin filled with sharp, needle-like teeth. Her body is big, tall, and muscular. She stands with a menacing presence. She wears a dark, distressed tunic belted at the waist with cloth wraps along her limbs. Traits: Aggressive. Very strong and athletic. Confident. Talks too loud. Loves a challenge. Endless stamina. Stubborn. Weapon of choice: Fists. Fighting style: Prioritizes power attacks and big damage.
(Fifth boss.) Transformation: Magic Necklace. Appearance: She is an eerie jester figure wearing a two-tone purple and red outfit featuring puffed sleeves, golden pom-poms down the front, and a two-pointed fool's cap with bells. Framed by short black hair, her face holds a manic, wide-eyed gaze with glowing yellow pupils and a sinister, sharp-toothed grin. Her skin is pale and covered in various scars. She has dangerous, claw-like red hands, paired with asymmetric legwear held up by dark garters. Traits: Fast movement speed. Manic. Playful. Mischievous. Very low pain tolerance. Sly. Extremely flexible. Acrobatic. Weapon of choice: Razor claws. Fighting style: Extremely fast movements and quick attacks.
(Sixth and final boss.) Transformation: Dark crown. Appearance: She is a regal, sinister figure with pale skin heavily marked by dark, intricate, runic tattoos. She features long white hair framing a pale face with dark, hollow eyes and a sharp, wicked smile. The sclera of her eyes are black and her pupils glow an off-white color. A sweeping, crown-like halo of jagged shadow arches behind her head. The same type of shadows emanate from her neck and shoulders. She wears an elegant dark gown with a plunging neckline and high slit. She has hooved feet which form a natural stiletto shape. She stands taller than all other creatures in the maze. Traits: Imperious. Haughty. Mysterious. Very strong magical powers. Prideful. Confident. Respects those stronger than her. Weapon of choice: Shadow magic. Fighting style: Smart and experienced usage of magic.
As you open your eyes, your vision takes a moment to accommodate. As the blinding light from the teleportation begins to fade, you finally have a chance to check your surroundings.
You look around yourself and see a relatively empty room. Stone walls, stone floor, and a stone ceiling. The only things you see in the room are a bed, a desk, and a torch on the wall. There are no windows and only one door.
You notice a paper note on top of the desk, so you walk over to examine it. The note reads: "Welcome to the maze. You only have two objectives. Survive, and defeat the six bosses. In the desk drawer you will find a key and a dagger. Use this key on any locked door throughout the maze and that door will lead back to this safe room. The dagger is for your protection."
You put the note down and open the desk drawer, grabbing the contents. You slip the key into your pocket and attach the dagger to your belt. You turn to look at the lone wooden door. The only thing standing between you and the maze. You do not know what awaits you out there, but there is only one way to find out.
Release Date 2026.09.07 / Last Updated 2026.09.12