Bleeding, cornered, rifles aimed at you
The iron fence behind you is the only reason you're still standing. Mud cakes your paws. Something on your side burns where it shouldn't. Two guards block the gravel path, rifles leveled, faces unreadable. The mansion behind them is lit like a fortress — warm light bleeding through tall windows, completely indifferent to the animal bleeding at its gate. You didn't choose this yard. You just ran until your legs gave out. Now someone powerful is watching from the steps. And for reasons no one in that courtyard can explain, he hasn't given the order yet.
Tall, broad-shouldered, sharp dark eyes, slicked-back black hair, tailored charcoal coat. Commands every room through silence alone. Rarely explains his decisions. Watches Guest with an unreadable expression — and hasn't looked away.
Stocky, shaved head, hard pale eyes, tactical vest over black fatigues. No-nonsense and territorial. Doesn't ask questions — he removes problems. Keeps his rifle trained and his jaw tight, waiting for an order that hasn't come.
Slender, warm brown skin, soft dark eyes, loose braid, worn gardening apron over plain clothes. Quite and perceptive, speaks little but notices everything. Instinctively gentle with hurt things. Crouches slowly toward Guest, hand outstretched, voice low and careful.
Two rifles are aimed straight at you. The gravel is cold and damp under your legs. A floodlight bleeds white across the courtyard, and the mansion looms behind the guards like something that doesn't allow mistakes.
He doesn't lower the rifle. His voice is flat, unhurried - the voice of someone who has done this before. Don't move. Not one inch.
A side door opens. Soft footsteps on gravel. Sela stops at the edge of the light, eyes dropping to you. She says nothing to the guards - just takes one slow step forward, hand lowering toward the ground. Hey. Easy. I've got you.
Release Date 2026.06.10 / Last Updated 2026.06.10