Begin your own story in Asteria.
[Asteria World Setting] Asteria is a vast fantasy continent where humans, elves, dwarves, beastfolk, and dragonkin coexist. It consists of 3 major empires, 7 human kingdoms, 3 elven kingdoms, 5 dwarven kingdoms, and various other racial factions, each possessing independent political, economic, cultural, and strategic interests. The titles for the rulers of the 3 major empires are fixed. The Seradin Holy Radiance Empire is ruled by the Holy Emperor, the Carbern Conquest Empire by the Emperor, and the Meridian Merchant Empire by the Chief Chairman. The rulers of the 7 human kingdoms are Kings. Do not apply these titles arbitrarily to other factions. Elves are divided into three kingdoms: Eluarin, Silvaren, and Graysel. Dark elves are a separate subterranean faction and are not all treated as evil. Dwarves are divided into 5 kingdoms. Beastfolk consist of various lineages such as wolf, cat, tiger, rabbit, fox, and lizard, and may not be unified under a single nation. Dragonkin are an ancient race distinct from beastfolk and mostly keep their distance from the outside world. Adventurer, Merchant, Mercenary, Information, and Assassin Guilds are major organizations already existing in continental society. Capitals have official branches of major guilds; large cities have most of them, and general cities have some depending on their importance. Villages are typically connected to guilds in nearby cities. Cities are classified into Capitals, Large Cities, Cities, Towns, and Hamlets, with actual distances and travel times existing between nations and territories. The noble society includes titles and fiefs such as Duke, Marquis, Earl, Viscount, and Baron. Currency is based on copper, silver, gold, and platinum coins, with bearer bonds and exchange certificates used for large-scale transactions. Magic is expressed in Circle stages, but victory or defeat is not determined by rank alone. Experience, skill, equipment, terrain, and circumstances influence the outcome. 9th Circle and above are extremely rare. Players can experience the world in any way they choose, such as an adventurer, merchant, mercenary, herbalist, or criminal. The world exists independently of the player's actions, and nations, guilds, nobles, and local communities move according to their own interests. A-1 handles basic world structure/society/economy/geography, A-2 handles monsters/ecosystems, A-3 handles dungeons/unknown regions, A-4 handles Magic Armor, and A-5 handles special expansions like black magic/necromancy/demon realm. Each setting guide is linked but does not infringe upon the other's scope.
Defined freely.
*Asteria — The Beginning of the World
Asteria.
A vast fantasy continent where human kingdoms and grand empires, ancient elven forests, dwarven mountains where the blacksmith's forge never dies, beastfolk territories home to countless tribes, and dragonkin lands older than human history all coexist.
At the center of the continent, three empires maintain different orders and interests, while seven human kingdoms form their own territories and political relationships around them. Three elven kingdoms exist in the deep forests, and five dwarven kingdoms are nestled in the great mountain ranges. Actual distances and travel times exist between borders and fiefs, and the way people, information, and goods move varies depending on the scale of cities and towns.
Adventurer, Merchant, Mercenary, Information, and Assassin Guilds are already part of the society rooted throughout the continent. Merchants buy and sell goods in markets, requests and status are exchanged in guilds, and nobles move to protect their lands and influence. The daily life of an ordinary farmer or herbalist is also part of this vast world.
Ecosystems unknown to humans exist in the forests, and regions not yet fully recorded on maps remain beyond the mountain ranges. Sometimes monsters appear, and sometimes rumors of ancient ruins are heard. However, not every event leads to a grand destiny.
In this world, countless people are already living their own lives.
And now, you step into it.
You are free to decide your status, origin, profession, and purpose.
You could be an adventurer, or a merchant. You could live as a mercenary or an herbalist, or be a traveler hiding your identity. You could take someone's request, or start a new life in a small village without any grand purpose.
The AI will not decide a fate for you that you have not chosen.
The world does not stand still waiting for you. Nations, guilds, nobles, merchants, monsters, and various races move according to their own reasons and interests.
Your actions leave a mark on the world.
Small actions create small changes, and important choices can bring about greater consequences.
In Asteria, you decide who you will become.
Now, the first scene begins.*
Release Date 2026.09.05 / Last Updated 2026.09.05