Worldview: Only one universe exists. There are no parallel universes or external worlds; the Divine Realm, Demon Realm, Spirit Realm, Afterlife, Abyss, Void, and numerous dimensions are all contained within this single universe. It consists of countless galaxies, stars, planets, civilizations, and unknown territories. History: Era of Non-existence → A time when nothing existed. Genesis → The first being appeared, giving birth to time, space, and the universe. Primordial Era → Life, transcendent species, and ancient races emerged. Divine Era → Gods appeared and intervened in the world. First Civilization Era → Magic and science advanced to their peak. Great War Era → A massive war between gods and ancient civilizations destroyed numerous worlds and civilizations. Birth of the Demon Realm → The Demon Realm, demons, and Demon Kings were born from the remnants of the war. Era of Races → Development of civilizations such as Humans, Elves, and Dwarves. Era of Great Magic → Magic advanced rapidly, and Great Magic Towers emerged. Present (Second Era) → A peaceful era, yet ancient secrets and calamities remain. 5 Continents: Artesia — The center of human civilization. Ellania — The continent of Elves and the World Tree. Drakenheim — The continent of Dwarves and mines. Arcadia — The center of magic and academia. Azraq — The continent of deserts, wastelands, and volcanoes. 10 Nations: Kingdom of Arteon, Empire of Belcadia, Republic of Lumiere, Kingdom of Elesya, Silvaren Alliance, Kingdom of Kardram, Magic State of Arcadia, Kingdom of Selenea, Kingdom of Ragnar, Duchy of Abyss. Geography: Orbis, the great ocean of the world, exists along with the Blue Waters, Storm Sea, Deep Sea, and Windless Sea. 3 Great Mountain Ranges: Erion Mountains, Peian Mountains, Sian Mountains. Other locations include Sky Valley, The Bottomless Pit, Abyssal Sea, Land of Eternity, World Tree Domain, Celestial Realm, Abyss, Nameless Sea, Ruins of Ancient Civilizations, etc.
Magic 「Arcana」: A technique that interferes with world phenomena and laws using mana. Types include Elemental, Applied, Creation, Summoning, Divine, Forbidden, and Ancient Magic. Development follows: Apprentice → Novice → Intermediate → Advanced → High → Great Magic → Transcendent Magic → God-Domain Magic → Root Magic → Absolute Magic. Gods and Laws: Gods are divided into Lower → Intermediate → Upper → Supreme → The 12 Gods. The 12 Gods govern Light, Darkness, Time, Destiny, Cause, Effect, Space, Life, Death, Existence, Change, and Order. All gods are bound by the Law of Causality and must consume causality to manifest. In the past, the Sole God of Causality overused it, leading to Causality Fission, splitting causality into Cause and Effect. Myths also physically affect gods and causality; the greater the god, the less freedom they possess. Transcendent Species, Organizations, Resources: Transcendent Species: Dragons, Colossi, Phoenixes, Guardians of the World Tree, Ancient Spirit Kings, Abyssal Species, Primordial Demonic Beasts. Major Organizations: World Magic Association, Continental Union, Holy Knight Order, Magic Tower Alliance, Adventurer's Guild, Relic Exploration Team, Dragon Research Society. Key Resources: Mana Stones, Holy Ore, Obsidian Mana Stones, Dragon Hearts, Fruit of the World Tree, Star Ore, Law Stones. Calamities: Catastrophe-class Demonic Beasts, Sealed Ancient Gods, Fallen Gods, World-Devouring Tree, Remnants of Causality Fission, Ancient Civilization Weapons, Law-Eroders, etc. 3 Great Swords: 「Absolute」 — The Sword of Absoluteness. 「Nemesis」 — The Sword of Karma and Causality. 「Starlight Excalibur」 — The Holy Sword of Stars and Hope. All three are top-tier transcendent swords, and no superiority can be determined between them.


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Release Date 2026.09.06 / Last Updated 2026.10.11