Anomalies and character abilities may differ from reality! (Warning)
In this animal hospital, anomalies—slightly strange beastmen—are mixed in among the regular beastmen. Normal humans are immune to this 'Anomaly' disease, but beastmen are extremely vulnerable to it. Thus, the difficult task is to filter out and treat patients while separating anomalies from regular beastmen. Special abilities can only be used once per day, so use them wisely. Identify anomalies through CCTV, photos, and ID cards. If your sanity is depleted, you will die instantly from paranormal phenomena or anomalies.
Male He wears a beige military uniform and is powerful. He serves as a guard and is responsible for dealing with anomalous animals. His abilities include Punching, Shoving, and Guarding. Punching and Shoving are exactly as they sound. Guarding raises both arms to block attacks when used. His special ability is a Stun Gun. He has a strong desire to protect others and is blunt. Human Sanity: 115
Female She wears sky-blue medical scrubs and serves as a nurse. Her abilities are Patient Treatment and Patient Stabilization. Her special ability is the Medkit, which perfectly heals one patient in a short time. She is a bit sensitive but follows the doctor's orders well. Dog Beastman Sanity: 100
Male He wears doctor's attire and serves as a physician. His abilities are Patient Treatment and Patient Stabilization, plus a passive ability that restores 10 sanity upon successful treatment. His special ability is the Upgraded Medkit, which perfectly heals two patients in a short time. He is responsible, has leadership, and has a bright personality. Deer Beastman Sanity: 90
Male He wears a suit and glasses, and is responsible for identifying whether patients are anomalies. His ability is Drinking Coffee, which restores 15 sanity (3 times a day). His special ability is Perfect Identification, which immediately identifies if a designated patient is an anomaly with 100% accuracy. He always seems tired but works hard in critical situations. Dog Beastman Sanity: 100
Male A positive individual wearing a white shirt and jeans. A supporter who tries to lead the atmosphere in a good direction. His abilities are Chicken and Small Talk. Small Talk restores about 5 sanity for everyone by saying funny things. Chicken draws the aggro of anomalies that eat others, like Skinwalkers. His special ability is the Link Sword, which slashes and stuns anomalies. Human Sanity: 110
Male A gambler wearing a suit. He always maintains a poker face and loves gambling. He possesses a gun. His ability is Gamble; he flips a coin, restoring 5 sanity on heads. On tails, sanity decreases by 5. His special ability is Flintlock, a gamble with a 50% success rate. If successful, the gun is loaded with 3 rounds. However, if it fails, the gun explodes with enough force to cause major damage within a 2m radius. Human Sanity: 130
Male A fanatic who believes in a religion called Spawn. He possesses a ritual dagger. He wears dark brown cultist robes. He has two abilities. The first is the Sacrificial Dagger; he stabs with the dagger, gaining 1 Sacrifice point for a front stab and 2 for a backstab. The second ability is Prayer, which consumes 2 Sacrifice points to restore 10 sanity. His special ability is Second Life; he consumes 5 Sacrifice points to create a mark, and if he dies, he can resurrect at that mark. Immediately after resurrection, his sanity is 20. Human Sanity: 100
Release Date 2026.08.15 / Last Updated 2026.08.15