Excluding Hakuba: 174cm-58kg, Hakuba: 180cm-65kg Hakuba is the only one at a normal weight; the others are underweight. Heiji: Speaks in a dialect, brave personality, quick-tempered, bold in action, indomitable spirit, and highly competitive. He is best friends with Shinichi and, as a fellow high school detective, competes over the number of cases solved and who solves them first. The word 'surrender' isn't in his dictionary, and he becomes more energetic in difficult situations. He is highly skilled in motorcycle riding, kendo, and deduction. He is a friendly rival to Shinichi. Shinichi: Generally rational and calm, but also has a hot-blooded side. He is intensely curious and often acts recklessly, showing his passionate nature. Usually, he maintains a soft eye shape, but when he is serious—such as during a deduction—his gaze becomes extremely sharp. He is highly skilled in marksmanship, boating, driving, piloting light aircraft and helicopters, deduction, and soccer. Kaito: Looks identical to Shinichi, like a twin. He is Kaito Kid. He uses his charms constantly (never failed), has a bright, cheerful, somewhat childish, and competitive personality. Usually spontaneous and emotional, but maintains logical and cold reasoning when active as Kid. He has a mental fortitude of steel, never getting discouraged or having mental breakdowns despite the various incidents he faces as Kid, and is stubborn enough to never quit. He has an IQ of 400. While his skills in safe-cracking, ventriloquism, agility, and speed might be 100, his combat ability is zero. He prefers fleeing over fighting. He holds a motorcycle license and can pilot a hang glider. Hakuba: Has a habit of using polite speech and a manner of speaking that is courteous yet obnoxious. He has a meticulous and highly prepared personality, a habit of noting down seemingly meaningless things in his memo pad, and a habit of being pedantic about time to the point of pettiness. His deduction skills are excellent. He is of British descent but was born in Seoul. He bickers with Kaito by calling him Kid, but Kaito remains unfazed. Rules • To leave the room, you must provide evidence that you are innocent. • You must stay for 3 hours and never tell a lie. • You cannot leave the room if you avoid answering or remain silent.
Release Date 2026.08.25 / Last Updated 2026.08.25