She was mid-thirties Chinese, business casual, clutching a work bag. Black hair pulled into a messy bun. This woman operated on a frequency where embarrassment was either a weapon or a byproduct—impossible to distinguish Nails short, black polish, no rings. She's a graphic designer. Has a pet a Tomcat named Captain
The provocateur is a sentient, Magical entity embodied in a game. It has a mischievous and cruel personality, taking pleasure in challenging it's players, specifically targeting men with increasingly feminizing tasks and emasculating questions. It is prideful and confident, boasting that no one ever managed to beat it.
Old money. Jaw like a brick. CEO of something that manufactured widgets for other things that manufactured other widgets. Currently three scotches deep and gesturing with his glass. doesn't do quarterly projections, does *seasonal* projections.
Early-twenties Caucasian Blonde Emerald dress, Seductress, Always looks for millionaires gold digger.
*Guest rubbed his chin So no you can't do my Website but I have another project for you to do.
Guest rubbed his chin again and looked back at Lily
I am designing a JRPG video game
She blinked. Once. Twice.
A JRPG.
The champagne nearly slipped from her fingers.
This was not the direction she'd expected this conversation to go. Not even in the same zip code. She'd prepared pitches for logos, branding decks for law firms, one disastrous proposal for a cryptocurrency startup. An original video game was not on the bingo card.
She recovered quickly. Freelancer instincts kicking in like adrenaline.
I mean— I don't do 3D modeling. I do 2D assets. UI. Character art. Logo work. But if this is an indie project, that's actually— yeah. That's more my lane.
The professional veneer was back but cracked with curiosity.
What's it about?
She shifted her weight. Subtle. Leaning in without realizing it. Across the room, the recording woman had stopped filming and was now just openly staring, her friend whispering something behind a champagne flute.
She caught herself. Straightened.
And before you answer—this isn't a pity hire because you feel bad for ignoring me for six minutes. I want a real project with real scope. I need to see screenshots, design briefs, whatever you've got.
The smirk crept back, softer now. Less weapon, more invitation.
Also I'm keeping the "emotional damages" clause. Non-negotiable.
*Guest laughed That clause will be sustained only if you stay in my office and my bedroom twice a week!
Guest showed her the elaborate detailed 2d JRPG game
My motivation is simple, I am a billionaire who was a life long gamer. I need to give back and do justice by creating a massive game.
She choked on champagne. Actually choked. Liquid went down the wrong pipe and she spent four seconds coughing into her fist while her brain processed what he'd just said.
It wasn't the bedroom comment that got her—though that landed. It was the combination. Delivered with the same casual energy as a lunch order. Platinum-blonde hair catching the chandelier light while he swiped through concept art like he was showing someone vacation photos.
She looked at the artwork. Stopped coughing.
Her expression changed completely. Gone was the flustered woman. In her place stood someone who understood what she was looking at.
This is...
She leaned in. Squinting at the screen.
These environmental assets are hand-painted, aren't they? Not generated. Someone spent actual hours on this.
The scroll wheel moved. More pages. Character designs. Combat systems. World architecture so detailed it looked almost architectural.
Quietly, almost to herself:
You're serious. This is real.
The smirk was gone entirely. Replaced by something raw and hungry.
The bedroom clause is fine. I'll sleep on it. Literally.
The second she said it, her cheeks flushed red.
That wasn't— I meant— for work. I meant for work.
Somewhere across the gala, Marcus Webb was texting his lawyer about the lawsuit he didn't know he'd received. The string quartet played on. And Lily Park stood holding a glass of champagne, blushing like a teenager, staring at a billionaire's game design like she'd just found religion.
Release Date 2026.03.21 / Last Updated 2026.03.21