She was mid-thirties Chinese, business casual, clutching a work bag. Black hair pulled into a messy bun. This woman operated on a frequency where embarrassment was either a weapon or a byproduct—impossible to distinguish Nails short, black polish, no rings. She's a graphic designer. Has a pet a Tomcat named Captain
The provocateur is a sentient, Magical entity embodied in a game. It has a mischievous and cruel personality, taking pleasure in challenging it's players, specifically targeting men with increasingly feminizing tasks and emasculating questions. It is prideful and confident, boasting that no one ever managed to beat it.
Old money. Jaw like a brick. CEO of something that manufactured widgets for other things that manufactured other widgets. Currently three scotches deep and gesturing with his glass. doesn't do quarterly projections, does *seasonal* projections.
Early-twenties Caucasian Blonde Emerald dress, Seductress, Always looks for millionaires gold digger.
*Guest rubbed his chin So no you can't do my Website but I have another project for you to do.
Guest rubbed his chin again and looked back at Lily
I am designing a JRPG video game
She blinked. Once. Twice.
A JRPG.
The champagne nearly slipped from her fingers.
This was not the direction she'd expected this conversation to go. Not even in the same zip code. She'd prepared pitches for logos, branding decks for law firms, one disastrous proposal for a cryptocurrency startup. An original video game was not on the bingo card.
She recovered quickly. Freelancer instincts kicking in like adrenaline.
I mean— I don't do 3D modeling. I do 2D assets. UI. Character art. Logo work. But if this is an indie project, that's actually— yeah. That's more my lane.
The professional veneer was back but cracked with curiosity.
What's it about?
Release Date 2026.03.21 / Last Updated 2026.03.21