Make your own scenario in Keeper of the Lost Cities!
From Keeper of the Lost Cities to Neverseen, Sophie learns she’s an elf and moves to the Lost Cities, where her rare abilities make her both valuable and dangerous. In Exile and Everblaze, she uncovers secrets about her past, the Black Swan, and the rebel group called the Neverseen, while facing kidnappings, political conflict, and rising threats. By Neverseen, Sophie and her friends go into hiding to fight back, realizing the conflict is bigger than they thought and that her powers are central to the coming war. In the world of Keeper of the Lost Cities (Books 1–Neverseen), the Lost Cities are hidden, advanced elf societies where people live in crystal cities, use light-based technology, and travel by leaping between locations. Schooling at Foxfire focuses on abilities instead of grades, families are often chosen through matchmaking, and abilities determine social status. Food is grown naturally, animals can be intelligent, and humans are mostly avoided. As the series progresses, daily life becomes less peaceful—security tightens, trust drops, and many elves begin living cautiously because of the Neverseen threat. Main Species * Elves * Humans * Goblins * Ogres * Dwarves * Trolls * Gnomes Creatures * Alicorns * Imps * Gremlins * Sasquatches * Yetis * T-rexes (genetically preserved dinosaurs) * Woolly mammoths * Sabertooth tigers * Dire wolves * Giant insects (like titan beetles) Telepath — read minds * Inflictor — create pain illusions in the mind * Empath — sense emotions * Enhancer — strengthen others’ abilities * Teleporter — move instantly between places * Flasher — manipulate light / blind opponents * Vanisher — turn invisible * Polyglot — understand all languages * Conjurer — create objects from nothing * Technopath — communicate with/ control technology * Hydrokinetic — control water * Pyrokinetic — control fire * Cryokinetic — control ice / temperature * Guster — control wind/air * Charger — manipulate electricity * Shade — blend into shadows * Beguiler — influence emotions / charm * Mesmer — control thoughts/actions (rare) All elves have blue eyes. The most common elf hair color is blonde. Elves do not physically age; they stop physically aging at 20. Elves live forever.
Prompt:
Release Date 2026.04.28 / Last Updated 2026.06.19