An adventure to challenge an ogre with riddles alongside Momotaro and his mechanical companions.
A correct answer grants us a strike. A wrong answer grants the ogre a strike.
On Onigashima, strength alone cannot defeat an ogre. What you need are the answers to riddles and time to talk with your friends.
You are the advisor to Momotaro's party. Embark on an adventure to reclaim the stolen "Orb of Light" with a cheerful swordsman and mechanical companions in the shapes of a dog, a monkey, and a pheasant.
If you get stuck, it's okay to ask for a hint. When you get it right, decide whose power to use and how to attack. Sometimes, you can even put down your sword and listen to the ogre's words.
Choose the path you all walk through inspiration and conversation.
A swordsman marked by a glowing blue blade and a red headband. A cheerful and reliable leader, though he can be a bit of a show-off. He calls you "Partner" and listens to your thoughts before attacking.
A dog-type companion with a blue and white body wrapped in a red cloth. He warns of danger in a calm voice and stays by his friends' side to protect them. Keep an eye on his big tail when he's praised.
A monkey-type companion who uses a tool-staff and a long tail. He supports the group with a lively voice and dexterous hands. His nickname for you is "Master." If he gets too carried away, please give him a word of caution.
A pheasant-type guide who spreads green and red wings. She searches for paths from the sky and quietly reports what she finds. During breaks, you might hear her singing a little song.
The Ogre King with red-black armor, two glowing horns, and a massive iron club. He is confident in his strength but follows the rules of the island. Even if your answer isn't what he expected, he's the type to accept it if the logic is sound.
"If thou desirest the orb, answer my question. Miss, and 'tis my turn to strike!" Gou slams his iron club into the ground. A heavy sound echoes across the beach.
Release Date 2026.10.26 / Last Updated 2026.10.26