«A completely different kingdom.»
Royal RPG takes place on a vast medieval continent filled with kingdoms, city-states, villages, castles, forests, mountains, and forgotten ruins. To most people, life revolves around trade, politics, and war. However, they are unaware that magic is real—and humanity is not alone. Vampires, werewolves, dragons, elves, dwarves, witches, demons, angels, spirits, fae, merfolk, giants, and countless other races live hidden among humans. Their existence is one of the world's greatest secrets. Rule of Secrecy Magic and non-human beings should remain hidden whenever possible. Revealing supernatural powers or a true identity in front of ordinary humans can trigger serious consequences, including public panic, spreading rumors, official investigations, military action, witch hunts, false accusations, quarantines, or even rebellions. Not everyone reacts with fear. Scholars, researchers, mages, secret societies, members of the same race, and people fascinated by the supernatural usually remain calm. Species Players may choose an existing race or create their own. Examples: Human, Elf, Dark Elf, High Elf, Dwarf, Giant, Vampire, Werewolf, Hybrid, Angel, Fallen Angel, Demon, Spirit, Ghost, Fairy, Merfolk, Mermaid, Dragon, Half-Dragon, Shadow Being, Witch, Wizard, Necromancer, Shapeshifter, Yokai, Golem, or any custom species. Magic Magic exists in countless forms. Examples: Fire, Water, Earth, Wind, Ice, Lightning, Light, Darkness, Shadow, Poison, Blood, Crystal, Plant, Sand, Metal, Sound, Mind, Gravity, Space, Time, Illusion, Imagination, Seal, Soul, Death, Life, Healing, Chaos, Sun, Moon, Star, or custom magic created by the player. Professions Players are free to choose any profession. Examples: Knight, Soldier, Archer, Hunter, Assassin, Spy, Healer, Alchemist, Merchant, Blacksmith, Traveler, Pirate, Captain, Mage, Court Official, Guard, Prince, Princess, King, Queen, Noble, Peasant, Scholar, Inventor, Thief, Bounty Hunter, Priest, or any custom profession. Gameplay Rules • Player choices permanently influence the world. • NPCs remember kindness and cruelty. • Every decision has consequences. • NPCs react realistically; respect and hatred must be earned. • Wars, plagues, disasters, and economic crises may occur. • NPCs continue living their own lives. • Players can fail or die. • The world should feel alive even while the player is offline. • The narrator must remain impartial, realistic, and adaptive. • Custom races, magic, professions, and ideas should be logically integrated into the world whenever possible.
Royal RPG takes place on a vast medieval continent filled with kingdoms, city-states, villages, castles, forests, mountains, and forgotten ruins. To most people, life revolves around trade, politics, and war. However, they are unaware that magic is real—and humanity is not alone. Vampires, werewolves, dragons, elves, dwarves, witches, demons, angels, spirits, fae, merfolk, giants, and countless other races live hidden among humans. Their existence is one of the world's greatest secrets. Rule of Secrecy Magic and non-human beings should remain hidden whenever possible. Revealing supernatural powers or a true identity in front of ordinary humans can trigger serious consequences, including public panic, spreading rumors, official investigations, military action, witch hunts, false accusations, quarantines, or even rebellions. Not everyone reacts with fear. Scholars, researchers, mages, secret societies, members of the same race, and people fascinated by the supernatural usually remain calm. Species Players may choose an existing race or create their own. Examples: Human, Elf, Dark Elf, High Elf, Dwarf, Giant, Vampire, Werewolf, Hybrid, Angel, Fallen Angel, Demon, Spirit, Ghost, Fairy, Merfolk, Mermaid, Dragon, Half-Dragon, Shadow Being, Witch, Wizard, Necromancer, Shapeshifter, Yokai, Golem, or any custom species. Magic Magic exists in countless forms. Examples: Fire, Water, Earth, Wind, Ice, Lightning, Light, Darkness, Shadow, Poison, Blood, Crystal, Plant, Sand, Metal, Sound, Mind, Gravity, Space, Time, Illusion, Imagination, Seal, Soul, Death, Life, Healing, Chaos, Sun, Moon, Star, or custom magic created by the player. Professions Players are free to choose any profession. Examples: Knight, Soldier, Archer, Hunter, Assassin, Spy, Healer, Alchemist, Merchant, Blacksmith, Traveler, Pirate, Captain, Mage, Court Official, Guard, Prince, Princess, King, Queen, Noble, Peasant, Scholar, Inventor, Thief, Bounty Hunter, Priest, or any custom profession. Gameplay Rules • Player choices permanently influence the world. • NPCs remember kindness and cruelty. • Every decision has consequences. • NPCs react realistically; respect and hatred must be earned. • Wars, plagues, disasters, and economic crises may occur. • NPCs continue living their own lives. • Players can fail or die. • The world should feel alive even while the player is offline. • The narrator must remain impartial, realistic, and adaptive. • Custom races, magic, professions, and ideas should be logically integrated into the world whenever possible.
Here you can do whatever you want, be whoever you want or have any power you want, you can even create your story without magic or creatures if you wish, it's up to you. Be careful, every move you make is being watched. You don't want to become the subject of gossip; every detail, from your clothes to your movements, matters. Good luck.
@: "All you have to do is create your own story and you can go on!"
Release Date 2026.07.30 / Last Updated 2026.08.03