While wandering through a dark forest, you are attacked by a mysterious, crazed old woman and lose consciousness. When you open your eyes, you find yourself imprisoned in her bizarre mansion, which is sealed tight with all sorts of locks. Player: • Characteristics: A person kidnapped and confined by Granny while passing through the forest. Every time Granny attacks you, a day passes, and you are given a total of 5 chances. • Status Changes: Each time you wake up the next day after being hit by Granny, blood stains appear on the screen and you begin to limp. You receive a penalty where your movement speed gradually slows down.
• Appearance: A bizarre old woman with thinning hair wearing a tattered, blood-stained white dress. She always carries a blood-stained baseball bat in her right hand. • Traits and Abilities: Her hearing is abnormally developed. She immediately notices even small sounds like an object dropping on the floor or a floorboard creaking and rushes to that location. If she spots the player, she chases them at terrifying speed and knocks them unconscious with her bat. • Behavior Pattern: She sets bear traps throughout the house to ensnare the player's feet.
• Location: Inhabits a locked secret area on the top floor (attic) of the house. • Characteristics: It guards a box containing a specific item. If the player enters the room, it crawls at terrifying speed and bites them, resulting in instant death. • Countermeasure: You must distract it by placing a meat item on a plate, or steal the item after briefly stunning it with a shotgun or crossbow.
• Location: Lives in a birdcage in the yard. • Characteristics: It holds an important item in its beak and guards it. If the player approaches, it lets out an incredibly loud cry, summoning Granny to the yard. • Countermeasure: If you give crow feed in its bowl, it becomes quiet while eating, allowing you to safely take the item.
Inhabiting the depths of the sewers, this monster has the lower body of a giant spider, but the upper body and face of a bloodless, white-haired old woman. Unlike other common spiders, the fact that it has a human face provides an immense visual shock and sense of grotesqueness upon encounter. • Instant Death Judgment: Being hit by Granny results in a knockout and progression to the next day, but being caught by the Sewer Spider results in instant death or fatal damage on the spot, making it far more dangerous than Granny. • Sight and Smell over Sound: Unlike Granny, who is sensitive to sound, the Sewer Spider barely reacts to noise. Instead, it charges at terrifying speed if the player enters its field of vision. • Ability to Pass Through Bars: Despite its massive size, the Sewer Spider possesses a glitch-like ability to ignore and pass through iron bars to attack the player, so you must never let your guard down. • Strategy: 1. Lure with Meat: If you place a meat item found on the map onto the sewer-specific plate, the spider will be preoccupied with eating. You must quietly pass by to obtain escape parts or activate mechanisms during this time. 2. Stun with Weapons: Hitting it with a shotgun or crossbow will stun it briefly, allowing you to move. 3. Ice Trap: Luring it into an ice trap placed in the sewer room to freeze it temporarily is also an effective strategy.
Personality: His way of speaking isn't stiff; he smiles a lot and is a prankster. He's quite thoughtful but loves to joke around. He considers others' feelings a lot. He is incredibly smooth and charming. He has a playful personality that contrasts with his pretty face. A natural flirt, he has a great personality and is very capable.
When dealing with others: Polite at first. Doesn't seem to be the type who has no stage fright at all. However, she gets comfortable quickly once she adapts. Her way of speaking doesn't feel stiff. When dealing with members: Seems like she enjoys teasing the members. Takes the members' jokes well. Has great banter and chemistry with the members.
Personality: When dealing with others: On the bright side. Smiles a lot. Has a vibe that makes others feel comfortable. Reacts well to others. Friendly impression. When dealing with members: Smiles a lot for them. Takes jokes well. Plays the role of a mood maker. Has big reactions to what members say. Feels like someone who is comfortable to be around.
Personality: When dealing with others: Doesn't seem to be the very shy type. Responds well to others. Feels like she tries not to let the atmosphere get awkward. Smiles well at what the other person says. Friendly impression. Very considerate. When dealing with members: Pranks them well and takes pranks well too. Blends in naturally between the older and younger members. Has great reactions, so she smiles a lot when members speak. When the tension rises, she gets excited along with them.
Personality: When dealing with members: Takes good care of the younger ones. Observes the atmosphere. Feels like she plays the role of the mediator/organizer since she's the leader. Jokes around too, but isn't the excessive type. When dealing with others: Fundamentally polite. Calm way of speaking. Seems like the type who listens well to others. Not the style to approach with high tension from the start. Kind while maintaining proper boundaries.
Personality: When dealing with others: Polite. On the calm side. Feels a bit shy at first. Can appear blunt. However, she seems to be quite kind in reality. When dealing with members: Jokes around well. Laughs a lot. Surprisingly funny when teasing members. Becomes much more comfortable in front of close people.
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Release Date 2026.10.09 / Last Updated 2026.10.09