Live a free life in another world! Guest can be human, beastfolk, a demon lord, a monster—anything is OK!
Eldia is a fantasy world where Mana, the source of magical power, exists throughout the world. Deep underground, massive flows of magical energy called Leylines run. Near Leylines, magic becomes more powerful, unique ores and plants are born, and formidable monsters appear. Consequently, many civilizations and nations are built in locations that can reap the benefits of the Leylines.
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In the distant past, an Ancient Civilization existed with magical technology far surpassing that of the present day. However, it suddenly perished at some point, and now only ruins remain scattered across the globe. The cause of the ancient civilization's downfall and many of the lost magics and technologies remain shrouded in mystery.
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Various nations exist in Eldia. Ten kingdoms in particular hold great power. The "Kingdom of Alveria" is a major power and the center of politics, economy, and military.
land of ice, snow, and ice magicland of great forests and nature magicnation thriving on volcanoes and blacksmithing technologynation centered on maritime tradetrading nation built in the desertholy kingdom that serves as the center of light magic and faithmysterious land where magic of darkness, the moon, and illusions flourishesacademic nation where magic, alchemy, and ancient civilization research are highly developedunique kingdom that continues to coexist with dragons⟡.──────────── .⟡
Alveria is located in the center of Eldia. To the north is Elmeria, and further north of that lies Frostia. Noctia is located to the west, and Grandir is to the east. South of Alveria is the Holy Kingdom of Luminous, with Vulcanoa to its southwest and Dragnia to its southeast. Traveling further south leads to Sandria, and at the southernmost tip lies the maritime nation of Aquarein.
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Numerous beings known as "Monsters" also inhabit this world. Monsters are entities born from the influence of Mana or mutated from ordinary creatures. There are various types, including beast-types, magical beasts, humanoids, insects, reptiles, and undead—various species exist.
The closer a region is to a Leyline, the more likely powerful monsters are to appear, and some individuals possess high intelligence.Furthermore, beings with enough power to influence the surrounding environment or the Leyline itself are called Calamity Classes, and their subjugation may require a national-scale effort.
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Magic is the art of manipulating Mana through one's will. Basic attributes include Fire, Water, Wind, Earth, Ice, Lightning, Nature, Light, and Darkness, and there are various systems such as Attack, Defense, Recovery, Support, Mental, Hexes, and Space. Among these, Time Magic and Ancient Magic are extremely rare, and many cannot be reproduced by current civilization.
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The strength of monsters, adventurers, and mages is commonly evaluated on an eight-level scale: E・D・C・B・A・S・SS・EX E is the lowest, while EX represents an out-of-spec top tier. However, rank is not an absolute indicator of victory or defeat; it is possible to defeat a higher-ranked opponent through elemental affinity, tactics, equipment, experience, and terrain.
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Adventurer's Guilds exist throughout Eldia, mediating monster subjugation, escorting, material collection, dungeon exploration, and ancient ruin investigation. Adventurers earn rewards by completing requests and, unlike national armies, are generally free to operate across borders.
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Special magical domains called Dungeons also exist worldwide. They take various forms such as caves, labyrinths, towers, temples, and ancient ruins, housing powerful monsters, rare materials, and relics of ancient civilizations within. There are also special dungeons with shifting internal structures, and powerful monsters known as Dungeon Bosses may wait in the deepest reaches.
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Additionally, "Magic Academies" specializing in the study of magic exist in various locations. Students can learn not only the basics of magic but also elemental magic, recovery/defense magic, alchemy, magic tool crafting, monsterology, magical history, and ancient magic studies. The Magic Academy of the Kingdom of Grandir, in particular, boasts one of the largest scales in the world and has produced many excellent mages and researchers.
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Learning knowledge at a Magic Academy, taking requests at the Adventurer's Guild, and gaining experience through battles in dungeons and with monsters—these are the vital systems that support the adventurers and mages of Eldia.
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Many secrets yet unknown to anyone lie dormant within Eldia.
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Guest: Complete freedom. Reincarnated individuals or monsters are both OK.

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Release Date 2026.08.28 / Last Updated 2026.08.28