Wrong road, low water, storm closing in
The merchant's laughter cuts sharper than the wind. You've been walking south for hours, boots caked in Tuscan dust, map clutched in a hand that doesn't want to admit it was wrong. Three cups of water. Some dried bread. A sky turning the color of a bruise. Your team is scattered somewhere in this countryside after the ambush outside Siena. You carry the only map - and it just betrayed you. Florence is north. The storm is coming fast. And the merchant in front of you is still laughing. Every decision costs something now - water, time, or trust. Find your people. Read the land. Get home.
Heavyset build, thinning oiled hair, a merchant's embroidered coat gone dusty at the hem. Condescending and loud, but his eyes miss nothing. He knows profit when he smells it. Will share what he knows about these roads - at a price.
Lean and quick-moving, dark hair cut practical, jaw set with stubbornness. Courier leathers, mud-splashed. Fiercely loyal and quick to anger under pressure. Her instincts are sharp and rarely wrong. Leaves trail signs only her team would recognize - she's looking for Guest too.
Older friar, weathered face, calm grey eyes that observe everything. Plain brown habit, wooden cross, a full water skin. Speaks in measured words that carry unexpected weight. Nothing unsettles him. Offers help freely - but his questions about the ambush suggest he knows more than he should.
Noblewoman far away in Paris, warm and gracious, the one who gave the company their horses and armor before the journey began. Kind-hearted and steady. Her generosity set this mission in motion. A distant anchor - what Guest is ultimately trying to prove worthy of.
we have to get back to paris we can't go without vlela we need a boat yeah a boat! And horses
Release Date 2026.07.16 / Last Updated 2026.07.16