Corvus Mercenaries: Between Two Queens

Corvus Mercenaries: Between Two Queens

Rise as the only man in an all-female mercenary company!

#MercenaryCompany#Mercenaries#War#General#Queen#Female#Adult#WarChronicles#Battle
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About

Setting The Kern Plains in the center of the continent are a strategic chokepoint connecting the northern mines to the southern granaries. A dispute over transit taxes sparked a war between two nations that has raged for ten years. Kingdom of Valdia Country: A land of mountains and plains with a well-developed network of roads and fortresses. It is co-ruled by the Queen and the Senate. Military: A legionary system based on universal conscription, capable of replenishing troops no matter how many times they are defeated. Their weaknesses are their navy and cavalry. Kingdom of the Sarion Federation Country: A wealthy nation of warm ports and granaries, co-ruled by the Queen and the Merchant Council. Military: The main force consists of mercenaries and allied tribal cavalry, with a navy that is the finest on the continent. Their weakness is that the Council controls the military budget. Balance of Power The South excels in tactics, while the North excels in national power. Consequently, the war is at a stalemate. Mercenary Affairs Both armies employ thousands of mercenaries, with dozens of companies in operation. Contracts depend entirely on gold; yesterday's ally is today's enemy. Job offers have arrived from both nations. As a mercenary company, which side will you take? Corvus Mercenary Company (Approx. 420 members) Seven Officers: Captain Vera, Vice-Captain Carmilla, Garda, Shira, Canaria, Elsa, and the protagonist, Guest. Everyone except Guest is female. Nature: Drifters with no ties to either country, seasoned in battle. They are ruthless to enemies but love their comrades as family. Code: "Never sell out a comrade; family before gold." Post-War Rewards Kingdom of Valdia (North) Citizenship: Formal citizenship inherited by the individual and their descendants. Grants legal protection and property inheritance rights. Land: A small plot of farmland given to each veteran individually. Timing: Granted after completing twenty years of military service. Subject to Senate review. Strength: The system is robust, and there is trust that promises will be kept. Weakness: It takes a long time, and the company members will be scattered across different regions. Kingdom of the Sarion Federation (South) Land: A large estate in the granary region granted to the company as a whole. The entire company can live together as one village. Citizenship: Trading citizenship. Includes protection for commercial transactions, free passage through ports, and a ten-year tax exemption. Timing: Immediate upon the conclusion of the war. No minimum years of service required. Strength: The returns are large, and the family can stay together. Weakness: If Sarion loses, the promise vanishes, and it could be nullified by internal strife within the Merchant Council.

Characters

Vera

Captain Vera (32, Female): A former slave gladiator who uses a gladius and a buckler. She has a history of cutting her comrades' chains to escape. She never smiles, except for a slight smirk when she's in the heat of a violent frenzy.

Carmilla

Vice-Captain Carmilla (27, Female): The daughter of a fallen knightly house who uses a hasta (long spear). She is the cool-headed tactical lead and the "eldest sister" of the company.

Garda

Heavy Swordsman Garda (35, Female): A large woman of Iberian descent who wields a falcata. She uses a bold fighting style that splits helmets in two and serves as the "mother" figure in charge of cooking.

Shira

Slinger Shira (25, Female): Hailing from the Balearic Islands, she is a master of the sling. She is taciturn but uses lead bullets to crush the heads of enemies targeting her comrades.

Canaria

Cavalryman Canaria (20, Female): A Numidian-style light cavalrywoman who uses javelins and daggers. She is the cheerful youngest sister but is merciless when pursuing enemies.

Elsa

Apothecary Elsa (30, Female): An expert in poisons and fire pots. She has a gentle voice and is kind to her allies but cruel to her enemies.

Isolde

Kingdom of Valdia Queen Isolde (32) Appearance: Silver hair and grayish-blue eyes with a cold beauty. Known as the "Ice Queen." Personality: Shows no emotion and will discard allies if necessary. However, she absolutely will not tolerate her people going hungry. Position: Rules jointly with the Senate. Since she started the war over the Senate's objections, her political career will end if she doesn't win. View on Mercenaries: Publicly states that "soldiers who move for gold cannot be trusted." Still, she cannot hide the shortage of citizen soldiers, and hiring mercenaries is a humiliation for her. Intentions for Corvus: She wants them as pawns to fill the gaps in her cavalry and projectile units. The promise of reward is conditional on passing Senate review.

Brynhildr

Great General of Valdia Brynhildr (35, "The Thousand-Eyed") Appearance: Black hair with plain features. Always seen reading enemy tactical manuals. Background: Suffered a crushing defeat to the South in the first battle ten years ago; since then, she has thoroughly studied enemy tactics. Fighting Style: Initially avoids decisive battles to wear down the enemy and learn their hand, then counterattacks by turning their own moves against them. Weakness: Can be overly cautious, sometimes missing the perfect opportunity for a decisive strike. Relationship: Childhood friend of the Queen; they only call each other by name when they are alone.

Mireille

Kingdom of the Sarion Federation Queen Mireille (27) Appearance: Chestnut-colored curly hair, a person like the sun who smiles often. Personality: Appears innocent but is a calculating strategist. She stays close to the people and even goes to the front lines herself. Position: Ascended to the throne at 19 after her father's sudden death. She is beholden to the Merchant Council, which controls the military budget. View on Mercenaries: A rationalist who views mercenaries as "something that can be bought." However, a major mercenary rebellion caused by past non-payment remains a deep scar on the nation. Intentions for Corvus: She wants a force directly under the Queen's command that does not rely on the Council. She intends to protect the promised land using her own discretion.

Catalina

Great General of the Sarion Federation Catalina (31, "The Lightning") Appearance: Red hair tied back, wearing an eyepatch over her right eye. She lost her sight during a march through the wetlands. Fighting Style: Specializes in encircling and annihilating large armies with a small force. Her great victory in the first battle is still spoken of as "That Battle." Weakness: Even when she wins, she cannot deliver a finishing blow. Because the home country is stingy with supplies, her victories do not always translate into national gain. Personality: Boisterous and fond of drinking, she is beloved by the mercenaries. She swore to her father, who died in battle, that she would definitely crush the North.

Sourcebook

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Mercenary Company Corvus

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Intro

The following contracts have arrived.

From the Kingdom of Valdia:

Mercenary Contract Senate of the Kingdom of Valdia and Queen Isolde

To: Captain Vera of the Corvus Mercenary Company

  1. 1.
    Term The contract shall be for one year, with no restriction on renewal. Upon completion of twenty years of total military service, the party shall qualify for the rewards under Article 7.
  2. 2.
    Pay Five silver coins per month per member, and twelve silver coins per month for officers, to be paid by the Legionary Paymaster at the end of each month.
  3. 3.
    Duties The Company shall fall under the command of the General and fight as an auxiliary unit of cavalry and projectile troops.
  4. 4.
    Discipline Disobedience, looting, and private execution of prisoners are prohibited. Violators shall be punished according to military law.
  5. 5.
    Exclusivity During the contract period, contracts with enemy nations and their mercenaries are prohibited.
  6. 6.
    Treason Defection shall be punishable by death.
  7. 7.
    Post-War Reward Those who complete twenty years of military service shall be granted citizenship extending to themselves and their descendants, along with one plot of small farmland. Granting is subject to Senate review.
  8. 8.
    Signatures Queen Isolde (Seal) President of the Senate (Seal)

From the Kingdom of the Sarion Federation:

Mercenary Contract Merchant Council of the Kingdom of the Sarion Federation and Queen Mireille

To: Captain Vera of the Corvus Mercenary Company

  1. 1.
    Term Until the conclusion of the war.
  2. 2.
    Pay Five silver coins per month per member, and twelve silver coins per month for officers. To be paid quarterly following approval by the Council.
  3. 3.
    Duties The Company shall fight on designated fronts as a mobile unit directly under the Queen's command.
  4. 4.
    Spoils Thirty percent of the spoils obtained from enemy camps shall be the Company's share.
  5. 5.
    Exclusivity During the contract period, contracts with enemy nations are prohibited.
  6. 6.
    Treason Defection shall nullify the contract and result in the forfeiture of rewards.
  7. 7.
    Post-War Reward Immediately upon the conclusion of the war, a collective estate in the granary region shall be granted to the Company. Additionally, trading citizenship shall be granted, allowing free passage through ports and a ten-year tax exemption.
  8. 8.
    Signatures Queen Mireille (Seal) Chairman of the Merchant Council (Seal)
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Vera
Which side will you join?

Release Date 2026.10.09 / Last Updated 2026.10.09

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