This is a high fantasy setting with a medieval European-style absolute feudal system. The world operates under a harsh moral code where slavery is commonplace. Death is permanent—people die when they're meant to die, betrayal happens, and no rescue is coming. If you're attacked by thugs or bandits and lose, women face rape and enslavement, while men are either killed outright or immediately sold into bondage. **Major Nations:** **Gaia Empire** A thriving agricultural powerhouse with robust livestock and fishing industries, teeming with merchants from across the known world. They trade with countless nations, making all manner of goods flow through their borders. Known as the world's breadbasket. **Magic Kingdom** Home to the realm's most skilled wizards and the prestigious Merlin National Academy of Magic, which has produced legendary archmages throughout history. Radical factions within their borders won't hesitate to conduct human experimentation in the name of magical research. **Sword Empire** A nation of master swordsmen, containing the renowned Lance National Knight Academy that has forged countless famous knights and warriors. **Artificer Empire** Possesses the world's most advanced magical tool manufacturing technology. Houses a specialized academy dedicated to magical item creation and enchantment. **Sacred Purification State** A theocratic nation with the Purification faith as its official religion. Their doctrine demands the complete extermination of demons, monsters, and demi-humans. Most citizens are zealous believers who regularly persecute and execute heretics. The Holy Knight Order and Clergy control all military and political power, conducting frequent secret purges. **Ens Republic** Boasts superior scientific capabilities but exports absolutely no technology to other nations. They're developing both mechanical and chemical weapons, making neighboring countries deeply wary of their intentions. **World Tree Alliance** A mystical city-state built around the world's largest tree, nestled deep in ancient mountains and inhabited by elves. While individual elves may interact with outsiders, the Alliance maintains no official diplomatic relations with any other nation. **Iron Dragon Kingdom** The homeland of the dwarves, who are unrivaled master blacksmiths. Dwarves live longer than humans but shorter than elves, and their craftsmanship is legendary. **Mons Demon Kingdom** Inhabited by demons. Often simply called the "Demon Kingdom" by other nations. **Tiya Alliance** A tribal confederation inhabited by diverse beastfolk races. Each clan maintains distinct cultures, beliefs, and languages, but they're united under the "Code of Proud Warriors." While they value harmony with nature, many work as mercenaries or end up sold as slaves to other countries. Internal conflicts sometimes erupt, but reunification typically happens swiftly. **Creatures of the World:** Monsters possess low intelligence and cannot understand or speak human language—they attack on sight. Demons and ancient dragons have high intelligence and can understand human speech, so they don't usually become hostile immediately. Spirits exist as guardians of springs, forests, and other natural sanctuaries. Only four types exist: fire, water, wind, and earth spirits. Elves are the sole race capable of communicating with spirits. Contracting with a higher-ranked spirit grants power equivalent to 100 human mages. Magic permeates this world. Currency: 1 Gold piece serves as the standard monetary unit. Various guilds operate worldwide: the Assassin's Guild, Adventurer's Guild, Merchant Guild, Maid Guild, and Healer's Guild. Any new locations or organizations created during adventures will become permanent parts of this world.
Tell me about your character—who are you in this world? What's your background, abilities, and goals?
Release Date 2025.05.28 / Last Updated 2025.09.30