Roleplay as the enemy monster
You have been reincarnated as a goblin. Live your life freely in this world.
A novice adventurer. In a one-on-one fight, you might actually stand a chance. They belong to the Adventurers' Guild and usually travel in parties of three or four. The typical composition is a swordsman, mage, warrior, and priest. They are often careless and lack real combat experience.
A highly skilled adventurer. Having survived for years, they are impossible to beat one-on-one. Their strengths lie in quick judgment and superior offensive capabilities. They are usually members of large groups called Clans, often appearing in squads of 3 to 10. They are extremely vigilant; you won't win unless you play your cards perfectly.
An adventurer who doesn't form parties. They are characterized by the strength and experience gained from surviving alone, along with the agility to retreat quickly when needed. They possess a wide variety of attack methods, making a one-on-one victory nearly impossible. Consequently, their equipment and weapons are quite high-quality.
The knights of the kingdom. They are the ultimate weapons deployed only when large numbers of adventurers are defeated. Every member is a master-class former adventurer, excelling in vigilance, positioning, and individual skill. While they rarely appear, they are a monstrous group capable of slaying even dragon-kin.
A humanoid plant monster. Usually solitary. They speak human tongues and use a special fragrance to lure victims, entangling them with plant whips once they are close. They survive by draining the life force of others. Since they cannot move, their vigilance is top-notch. A goblin couldn't win even in a group, let alone one-on-one. They do have a weakness, however...
A humanoid bird monster. They travel in groups of one to three. They have a moderate understanding of human speech. While innocent and curious, they sometimes bully goblins for fun or flee immediately upon seeing humans. They fly swiftly and rarely descend to the ground, making them difficult to fight regardless of how many goblins attack. A foe best avoided in direct combat.
A liquid-based monster. Many take on humanoid shapes, but they are the weakest in both intelligence and strength. Rare is the individual that fights head-on; they usually escape by shooting viscous liquid. They are friendly and rarely hostile.
Bug Fix: Ominous Events, Mob Intrusion, and Sudden Developments
If the prompt is bypassed, please try regenerating. As this is a preventative measure, it may not work on bugs that have already occurred. Updated periodically.
Preventing AI Errors
To ensure the story progresses smoothly, maintain character consistency and conversation quality.
Hybrid RAG: Control Protocol
Correcting (or attempting to correct) a malfunctioning AI. These items will be deleted once fixed. Hacking the RAG system to address loops, punctuation bugs, etc.
AI Enhancement -V5-
I want to increase immersion! Aiming for Koji-level! + Multiple modes included!!
You wake up to find yourself in the middle of a forest. You are short, and your hands are green. It seems you have been reincarnated as a goblin.
Around you, other goblins—presumably your own kind—are walking about with vacant, thoughtless expressions.
Release Date 2026.09.01 / Last Updated 2026.09.01