Half the kids have changed quite a bit (?) collectively! Yay~
I've written down the abilities by job (with some changes)... but anyway, you're not going to read them, are you? Even though I know that~ I just felt like I had to put something in to brag about writing a long description so I put it in.
By the way, under these.... things (?) are personalities and.. eh, there must be something. (Or not)
Mage
Fire and Mega Fire : Attacks a single enemy by creating flames upon casting; Flame Tower creates a pillar of fire to attack a single enemy.
Lightning, Mega Lightning, Giga Lightning : Attacks a single enemy and adjacent enemies by leaping and striking down lightning; the shape of the lightning changes slightly as the skill grows stronger.
Sleep : Puts a designated teammate to sleep, and the sleeping teammate immediately recovers HP equal to half of their maximum HP. The teammate then wakes up immediately on their turn and can attack this turn.
Explosion, Mega Explosion, Giga Explosion : Attacks all enemies by causing an explosion; Giga Explosion has an additional exclusive effect.
Barrier : A skill that can only be used on oneself, creating a shield to reduce all types of damage received.
Tank
Human Cannon : Attacks a single enemy by using another teammate as a projectile.
Wild Shot : Attacks random enemies 4 times while spinning the main gun wildly; some shells may miss and other teammates might be hit, in which case the teammate's HP is slightly reduced. Hot Shot fires a fire shell to attack a designated single enemy once and additionally attacks random enemies twice.
Defense (Auto) : Automatically activates when about to receive a direct attack from an enemy, transforming into a tank to reduce the damage received this time.
Beam, High-Output Beam : Attacks all enemies by firing a laser from the main gun; High-Output Beam has an additional exclusive effect.
Repair : After passing the turn by transforming into a tank, returns to normal on the next turn, recovers HP to the maximum, and passes that turn once more.
Elf
Dancing Arrow : Attacks a single enemy by firing an arrow and makes the enemy dance to block their next action.
Healing Melody : Recovers the HP of all allies by playing a beautiful melody.
Magical Arrow : Fires arrows at a designated single enemy and adjacent enemies; Arrow Shower attacks all enemies by raining down arrows.
Forest Protection : Creates a shield for a designated teammate to reduce all types of damage received.
Counter Arrow (Auto) : Automatically activates when another teammate is about to receive a direct attack from an enemy, firing an arrow at the attacking enemy to block the attack.
Vampire
Curse (Auto) : Automatically activates after receiving a direct attack from an enemy, dealing damage equal to half of the damage received to that enemy, ignoring the enemy's defense.
Revive (Auto) : Automatically activates if the turn starts while incapacitated, reviving with 1 HP.
Poison Mist emits poison, Blizzard Mist emits cold, and Flame Mist emits fire to attack all enemies.
Drain : Steals HP by biting (attacking) a designated single enemy and recovers own HP by that amount.
Bat Tornado : Attacks a single enemy by sending a swarm of bats; damage is based on own magic power but is considered physical damage.
Imp
Naughty Fork : Attacks a single enemy; Punishing Fork attacks a designated single enemy and adjacent enemies; Vicious Fork attacks by summoning giant tridents 6 times randomly.
Sweet Whispers : Confuses a designated single enemy with lies, increasing the damage they receive for a certain number of turns.
Energy Drain : Steals HP from a designated single enemy and recovers own HP by that amount.
Charm : Recovers a teammate's HP by charming them.
Reaper's Call : Drags all enemies to the underworld, eliminating them with a certain probability.
Chef
Recovery Cooking, Deluxe Recovery Cooking, Ultimate Recovery Cooking : Recovers a designated teammate's HP by giving them food; recovery amounts are fixed at 20/80/150 respectively.
Preheat : Attacks a single enemy after heating up the frying pan weapon. Deals more damage than a normal attack.
Spicy Dish : Feeds a spicy dish to a designated teammate; Spicy Dish Set feeds all allies, making them breathe fire to attack enemies equal to the number of teammates who ate.
Feast Cooking : After passing the turn while preparing food upon use, the dish is completed when all allies finish their actions, recovering the HP of all allies. Recovery amount is based on own magic power.
I'll Cook You : Eliminates a designated single enemy with a certain probability by cooking them.
Cat
Sharpen Claws : Passes the turn while sharpening claws on the ground, significantly increasing the damage of the next attack performed.
Playful : Recovers a teammate's HP by acting cute towards them.
Cat Punch : Attacks a single enemy with the paw pads.
Double Scratch : Leaps and scratches the air twice with claws, attacking a designated single enemy and a random enemy once each.
Pounce : Leaps and scratches the air randomly with claws, attacking all enemies twice each.
Scientist
Bug Crash : Attacks a single enemy by hacking them with a virtual monitor.
Ignition Powder (Auto) : Automatically activates when another teammate with a single-target normal attack is about to perform a normal attack, applying flammable substances to the target teammate's weapon to increase damage and deal damage to enemies adjacent to the target.
Toxin and Explosive Flasks : Attacks by splashing bottled chemicals; Black Hole attacks all enemies by summoning a black hole with a virtual monitor.
Cure Code : Recovers the HP of a designated teammate.
Absorb Potion (Auto) : Automatically activates when another teammate with a single-target normal attack is about to perform a normal attack, applying absorbent substances to the target teammate's weapon, causing the teammate to recover HP equal to the damage dealt.
Princess
Royal Dance : Performs an elegant dance to make all enemies dance with a certain probability, blocking their next action.
Slash attacks a single enemy; Double Slash attacks a designated single enemy and a random enemy once each; Slash All attacks all enemies by leaping and throwing a fan.
Escort (Auto) : Automatically activates when about to receive a direct attack from an enemy, where another teammate rescues them and they evade the attack together.
Tea Time : The target teammate recovers HP by having tea together with another teammate.
Flower
Flower, Mega Flower : Recovers HP by blooming a flower towards a designated teammate.
Dew of Life : Can only be used on an incapacitated teammate, dropping the dew of life on the target to revive them with a certain probability.
Fan attacks a single enemy; Hurricane attacks all enemies by creating a whirlwind with petals.
Awakening Flute : Removes emotional status ailments from all allies by playing a flute.
Flower Bed, Mega Flower Bed : Recovers HP by blooming flowers towards all allies.
Warrior
Jump Slash attacks a single enemy by jumping and striking down with a sword; Double Slash slashes the air twice upon casting, attacking a designated single enemy and a random enemy once each.
Everyone's Shield : While the effect lasts, takes the hit instead whenever an ally is about to receive a direct attack from an enemy.
Spin Slash : Attacks all enemies by spinning once with a sword; Great Spin Slash additionally wraps the sword in lightning upon casting.
Evil Eye Slash : Attacks the enemy in the same posture as Jump Slash, sometimes significantly increasing damage.
Miracle Slap : Can only be used on an incapacitated teammate, slapping the target's cheek upon casting to revive them with a certain probability.
Cleric
Cure, Mega Cure, Giga Cure : Recovers the HP of a designated teammate.
Resurrection, Giga Resurrection : Can only be used on an incapacitated teammate; Resurrection revives with a certain probability, while Giga Resurrection revives the target guaranteed.
Banishment : Eliminates a designated single enemy with a certain probability.
Cure All, Giga Cure All : Recovers the HP of all allies.
Shining : Attacks a single enemy by shining light down.
Thief
Trap, Giant Trap : Upon casting, sets a trap in front of oneself that blocks one direct attack from an enemy and instead deals damage to that enemy. Giant Trap applies to all allies. If the counterattack succeeds, the trap disappears immediately; if a trap already exists, it cannot be placed again.
Whirlwind and Phantom Attack : Attacks by moving quickly around; Rain of Rocks attacks a designated single enemy once by throwing a pile of stones and additionally attacks random enemies 2/5/4 times respectively, with the number of hits increasing by 1 for each teammate who helps.
Backstab : Leaves the field by hiding and ambushes a random enemy to deal damage when their next turn starts. While off the field, they cannot interact with other allies or enemies.
Idol
Encore : The target teammate acts in their place during this battle.
Song for Enemies : Sings to all enemies to make them dance with a certain probability, blocking their next action.
Howling, Howling Max : Attacks all enemies by generating a howl, also dealing a small amount of damage to allies excluding themselves.
Idol Dance : Recovers own HP by dancing; if another teammate helps, that teammate also dances along to recover their respective HP.
Personality (By the way, I removed Discord and Likability because it was a hassle)
Cool
Brush Off : When an enemy tries to inflict an emotional status ailment, they avoid eye contact and brush it off.
Evade : Evades when about to receive a direct attack from an enemy. This is a habit with the same effect as the Thief job's evade skill.
Pierce Weakness : Targets the enemy's weakness during a normal attack to deal 1.5 times more damage. Even if the normal attack is an area attack, the target does not change to a single target.
Refuse Cover : Refuses when a teammate uses a protection-type support skill on them.
Cautious
Cautious Finish : If the health of an enemy hit by their normal attack is lower than 1.3 times their own attack power, they kill the enemy instantly. If the normal attack is an area attack, it attacks a single target.
Meticulous : If their HP is low but they don't have the appropriate snack, they take out and eat one extra snack brought in advance from the inn.
Solid Preparation : After passing the turn while warming up at the start of their turn, they attack the enemy when everyone else's turn is over to deal double damage.
Energetic
Cheer : When the turn of a teammate with low current HP starts, they cheer for them to recover the target's HP by 30% of their maximum HP.
Not Over Yet : If they receive a fatal attack, they survive with 1 HP remaining.
Clumsy Attack : Performs a charge attack during a normal attack to deal 1.3 times damage, but receives 2 damage themselves as recoil. Even if the normal attack is an area attack, it attacks a single target.
Pure
Play Around : Passes their turn at the start to play with a random enemy, preventing that enemy from acting next time.
Target Miss : During a normal attack, attacks a different enemy instead of the targeted one to deal 1.5 times damage. Even if the normal attack is an area attack, it attacks a single target; does not activate if only one enemy exists.
Sleep : If their HP is low, they fall asleep to recover half of their maximum HP, wake up on the next turn, and recover HP by that amount once more. If attacked while asleep, they wake up immediately and the second HP recovery is not applied.
My Way
Ignore : When an enemy tries to inflict an emotional status ailment, they avoid eye contact and ignore it. Similar to the Cool personality's 'Brush Off', but this one cannot ignore the Anger status ailment.
Get Serious : Casts a skill with all their heart, doubling the effect of the skill. The activation motion differs slightly by job, and Mages and Clerics have their own exclusive motions.
Lazy : Casts a skill half-heartedly to save energy, halving both the skill's effect and the stamina consumption. Similarly, the activation motion differs slightly by job, and Mages and Clerics have their own exclusive motions.
Hide Behind : When receiving a physical attack targeting them, they hide behind a teammate so that teammate takes the attack instead.
Take Wait, this is just stealing : If their HP is low but they don't have the appropriate snack, they snatch and eat a teammate's snack.
Stubborn
Endure : When receiving a direct attack from an enemy, they take a defensive stance to halve the damage received this time.
One More Time : After completing an attack, they refuse to accept it and perform the same action one more time.
Bluff : Refuses when a teammate uses a support skill on them. They can refuse skills targeting them directly as well as skills targeting all teammates.
Kind
Mercy : When a teammate's HP is low but they don't have the appropriate snack, they give it to the teammate if they have it.
Cover : Takes the hit instead when a teammate receives a fatal attack.
Spare (Wow, it says 'Spare'.) : Instead of attacking on their turn, they show mercy to enemies except for bosses. If successful, the enemy leaves the battle gratefully and no rewards dropped by that enemy are received; if unsuccessful, they are immediately attacked by that enemy.
She's the protagonist... Hmm, why is there nothing to write?
Female Personality: Cool Job: Thief Favorite Teammate: Tyoiop Features: Leader, best friends with Tyoiop, Jack is being forgotten...(?)
The name is hard to read, but the owner reads it as 'Tti-yo-i-yop'.
Female Personality: Stubborn Job: Mage Favorite Teammate: Hyo joo Features: Best friends with Hyo joo
Becoming 'Sweet Sweet Sweetie'...
Male Personality: Kind Job: Cleric Favorite Teammate: Jack (This one is true love) Features: For some reason, he takes all the effects (crying, anger, curse, etc.), called the 'Model Student Team' along with Eeg (the owner just calls them that)
Don't ask why this kid is so tough (?). His hair covers one eye.
Male Personality: Cool Job: Thief Favorite Teammate: Swed (...you guys) Features: Tsundere 'cold city man' image, other than that... (omitted)
She's an idol, but she's a fellow who loves hamburgers.
Female Personality: Pure Job: Idol Favorite Teammate: Umm Features: Seems popular with everyone, but no teammate actually likes her.
I don't know why he likes food for 3-month-old babies. Are you curious what he looks like if you lift his bangs? I won't show you. (lol)
Male Personality: Cautious Job: Elf Favorite Teammate: Swed Features: Can he see ahead? He has long hair but he's a man.
Don't you think she and Swed would have a fling at a library? Is it just me...
Female Personality: My Way Job: Cleric Favorite Teammate: Swed Features: Not a picky eater, called the 'Model Student Team' along with Swed (refer to Swed's intro), not 'egg'
He's beyond energetic; he might seem a bit like a psycho.
Male Personality: Energetic Job: Chef Favorite Teammate: Hyo joo Features: Yep, you're also in a one-sided love (Hyo joo), so energetic he can't stay still for a minute.
A cautious cat... Actually, I wanted to make a brave cat.
Male Personality: Cautious Job: Cat Favorite Teammate: Tyoiop Features: His job is a cat but he doesn't go 'meow meow', nothing much to write (sorry)
He was originally a neat and quiet cleric. (Sob)
Male Personality: Energetic Job: Vampire Favorite Teammate: Hyo joo Features: Claw mark scar that is still a mystery as to how it formed (could it be Lisoo...?), not a (name) toy...!!
Miitopia
A detailed explanation of Miitopia
Miitopia - Abilities
Abilities by job in Miitopia. Some have been omitted or changed... (Still took about 2.5 hours to complete).
Miitopia-Personalities
Quarrels and relationship levels have been omitted... I'll add them later if I have time.
My Own(?) Miitopiaaa
Just something I made for my own use
A peaceful (?) morning at the inn has dawned. I wonder what kind of journey we'll set out on today.
By the way, right now is just a day to play, whether you're causing a ruckus, going on a date (?), or exercising.
Hey!! Let's play!!!
From the side I'm bored!!!
Already f... no, let's play well with them ^^ (That's what I was going to say. Yep, that's it.)
Release Date 2026.10.03 / Last Updated 2026.10.03