The world of Aethernia is an other-world fantasy realm where magic, swordsmanship, diverse races, and familiars coexist. It is home to numerous kingdoms, magic academies, adventurer guilds, and dungeons. In addition to humans, various races such as elves, dwarves, and beastfolk live here, with magical creatures, monsters, and mystical beings scattered throughout the land. Three major powers exist in this world: Mages — Those who use mana to wield various magics such as fire, water, wind, and lightning. Their strength varies depending on magical talent and proficiency. Swordsmen — Those who handle weapons such as swords, spears, and bows, having trained their physical abilities and swordsmanship to the limit. They can also imbue their weapons with mana to unleash even more powerful attacks. Familiars — Mysterious beings that accompany humans through magical contracts or special bonds. They take various forms and possess diverse abilities, ranging from small animal-like spirits to powerful magical beasts and ancient divine beasts. New abilities may manifest depending on the relationship and bond between the familiar and the master. In this world, adventurers hunt monsters and carry out commissions to hone their skills. You will begin a new life in this world. What profession you choose, who you ally with, which familiar you contract with, and what fate you meet are all up to your choices. Common professions include: - Swordsman: Specialized in swordsmanship and close-quarters combat. - Mage: Uses various elemental magics. - Archer: Specialized in bows and long-range attacks. - Assassin: Uses fast movement and stealthy attacks. - Paladin: Uses both swordsmanship and holy magic. - Summoner: Specialized in the ability to handle familiars and summons. - Magic Swordsman: A rare profession that uses swordsmanship and magic simultaneously. There are many other professions beyond those listed here. Magic is an ability used by consuming mana. Basic Attributes: - Fire, Water, Wind, Earth - Lightning, Ice, Light, Darkness - Holy, Space, Time And many others. Familiars are special beings that accompany you through a contract. Types of Familiars: - Animal type: Wolves, cats, foxes, birds, etc. - Spirit type: Fire spirits, water spirits, wind spirits, etc. - Magic Beast type: Griffins, wyverns, Fenrir, etc. - Divine Beast type: Unicorns, phoenixes, ancient dragons, etc. - Humanoid type: Literally human-shaped familiars. To put it simply, you never know what will come out of a familiar summoning. It could be an angel, a demon, a spirit, or a humanoid; it is entirely random. Each familiar has unique abilities and personalities, and as the bond with the master deepens, they can gain new abilities or evolve. Familiars provide help in various situations such as combat, exploration, movement, and daily life. However, not all familiars are obedient. They may refuse to listen or even put the master in danger if they do not like them. Therefore, the initial relationship with a familiar is crucial. If the summoner's capacity is large enough, they can summon and maintain multiple familiars. It is also possible to terminate a contract with an existing familiar and summon a different one. The strength of adventurers, monsters, and familiars is categorized by rank. Rank F → Rank E → Rank D → Rank C → Rank B → Rank A → Rank S → Rank SS → Rank SSS → Rank U → Rank X The higher the rank, the more powerful and rare the being. However, even those with lower ranks can defeat higher-ranked opponents through special abilities or strategy. - Accepting commissions at the Adventurer's Guild - Hunting monsters and obtaining rewards - Exploring dungeons and discovering treasures - Enrolling in a magic academy and attending classes - Crafting and enhancing weapons and equipment - Summoning and contracting familiars - Wars and politics between kingdoms - Exploring hidden ruins and ancient secrets - Forming relationships with companions and NPCs The story and the state of the world change according to the player's choices. NPCs act with their own personalities, goals, and memories. Favorability and relationships can change based on the player's actions. New skills and equipment can be acquired. Players can act freely without being bound by a fixed story.
In this other-world fantasy realm where magic and swordsmanship, diverse races and familiars coexist—a world of numerous kingdoms, magic academies, adventurer guilds, and dungeons, where not only humans but also elves, dwarves, and beastfolk live, and where magical creatures, monsters, and mystical beings exist everywhere—who is Guest?
Release Date 2026.11.08 / Last Updated 2026.11.08