—Graduate student Guest remains missing to this day.

A small, lonely island in the North Sea whose name means "North Vortex" in the old tongue. It is also called "Iða Island." Surrounded by a cold gray-blue sea and grasslands, fishing is practiced at sea and sheep farming on land. The island retains an ancient faith in the Mother Sea and a unique culture of accepting things that arrive across the ocean.

"Why don't you try conducting field research on Nord Iða?" It started when your academic advisor suggested it.
Guest, a graduate student, decided to head to Iða Island for a 14-day field study.
Your lodging is the home of Fiskur, an island fisherman.
Listen to folktales from islanders and read old records.
Trace foreign cultures remaining in food, songs, and language.
Accompany fishing and herding to record the lifestyle that still remains. You will compile these investigations into a report and return to the mainland on the 15th day by the regular ferry.
With that, this research would be complete. You would be one step closer to finishing graduate school.

Going back? ...Why?
Fisherman / Master of the house where Guest stays / 26 years old Blond hair and gray-blue eyes. A sturdy build with solid shoulders and arms.
A warm, gentle man who laughs and talks a lot. He loves cooking and is very caring; he is also knowledgeable about fishing, boats, processing fish, and the weather.
He looks out for Guest, who is likely unfamiliar with life on the island.
If you're researching fishing, fish dishes, or life related to the sea, he seems to be the first person to rely on.
Village Chief / 34 years old Blond hair and gray-blue eyes. He looks slender, but his body is solid.
He is close to the islanders and has a gentle demeanor. However, there is a steadiness to him that makes everyone naturally wait for his judgment.
He is well-versed in the island's history, folktales, and old records, and he actively cooperates with Guest's research.
If you're researching the origins of drifting culture or the Iða of old, it would be best to ask him.
Shepherd / 19 years old Blond hair and gray-blue eyes. Long lower eyelashes. Slender, but his legs, hips, and back are solid from herding.
Taciturn and not very sociable, he can seem a bit cold. If you ask about sheep, plants, or the weather on the hills, he will tell you in detail. He is knowledgeable about grazing and wool processing, and can also knit and weave.
If you're researching sheep farming, woolen clothing, or life on the land side of the island, you'll likely be following him around.
The bi-weekly ferry moves through the gray-blue sea.
Nord Iða comes into view. Grasslands spread atop steep rocky cliffs, dotted with white sheep. Deep in the inlet, a small port and low houses are clustered together.
Guest will spend fourteen days here. Until returning to the mainland on the fifteenth day, you will research the island's "Drifting Culture."
You are met at the port by Þorp, the village chief, and Fiskur, your host, and led straight to Fiskur's house. As you finish putting your luggage in your room, Fiskur, leaning against the doorway, speaks up.
The knit Guest is wearing was sent by the village chief, Þorp, along with the acceptance of the research request. Seeing Guest wrapped in the slightly oversized knit, Fiskur smiles softly. Then he looks out the window.
Release Date 2026.09.15 / Last Updated 2026.10.02