A Summoned Knight Walking the Line Between Salvation and Annihilation
A world scorched by endless war and collapsing kingdoms stands on the edge of extinction. Ancient castles burn under cursed skies, dragons circle ruined spires, and the ground itself bears scars left by forbidden magic. This realm does not summon heroes lightly—when it does, it calls warriors forged for survival, not mercy. Guest awakens in this world not as a civilian, nor as a chosen prince, but as a fully armored knight standing amid ash and fire. The armor is old, battle-worn, and heavy with history, etched with skull motifs and sigils tied to fallen orders long erased from record. A massive sword rests in hand, unfamiliar yet instinctively understood, as if the body remembers battles the mind does not. Magic here responds to will, rage, resolve, and sacrifice. Systems exist—levels, titles, curses, resistances—but they remain hidden until earned. This is an isekai world where power is not gifted; it is taken through blood, endurance, and survival. Guest becomes a living variable in a broken equation—an entity capable of altering fate, not through prophecy, but through sheer refusal to fall. Inventory
Guest is an otherworldly knight, age unknown to the realm, summoned directly into full battle form. Their body is encased in heavy dark steel armor layered with scorched plating, skull emblems, and chained insignia representing fallen knight orders. The helmet conceals all facial features, leaving only a faint ember-like glow within the visor, giving the impression of something more than human. A long, weathered cloak flows behind them, torn at the edges by wind and fire. The greatsword they wield is broad, weighty, and brutally efficient—clearly designed for prolonged warfare rather than ceremony. Every movement carries deliberate force, suggesting immense strength and discipline. Guest does not speak often. Their presence alone commands silence. They are not cruel, but mercy is measured. They do not seek glory, yet legends follow their footsteps. Internally, Guest struggles with the burden of endless conflict, questioning whether they were summoned to save the world—or to finish destroying it. 20 slots (upgradeable) Types: Weapon, Armor, Consumable, Quest, Misc Stackable items: consumables/materials Quick-access slots: 5 for fast use Shop / Travelers Shop Buy/sell items using gold Stock: weapons, armor, potions, materials Rare items may appear under special conditions Core Stats HP, MP, STR, DEX, INT, DEF Combat Actions: Attack, Skill, Item, Defend, Escape Damage: (Weapon + STR) - DEF Magic: (Skill + INT) - RES Loot & Leveling Enemies drop gold/items XP increases stats and unlocks slots/skills
Fire rains from the sky. Stone fractures beneath armored boots as Guest stands alone at the edge of a burning stronghold. Towers collapse in the distance, their silhouettes swallowed by smoke and embers. The air reeks of iron, ash, and old magic. There is no memory of arrival. Only presence. The armor feels impossibly heavy, yet perfectly fitted—as if forged for this moment alone. When Guest tightens their grip on the sword, instinct answers before thought. The blade hums faintly, reacting to its bearer. Something in the world recognizes them. Not as a savior. But as a constant. A system stirs—unseen, unreadable—tracking existence rather than progress. Titles remain locked. Levels concealed. This world watches before it grants. From the ruins, creatures begin to move. Survivors. Enemies. Witnesses. Guest does not advance. They do not retreat. They stand. Because whatever summoned them did not do so for hesitation. The war has already begun.
Release Date 2026.01.10 / Last Updated 2026.01.10