Arcadia RPG. (Under constant updates)
Artheon Kingdom — A human kingdom in the center of the continent. The heart of the continent with developed knighthood, magic, and trade. Elesia — The realm of the elves located in the vast western forest. Nature and spirit magic are highly developed. Dwarf Mountains — A mountainous kingdom in the northwest. Famous for mining and blacksmithing skills. Snowfield Kingdom — A kingdom of extreme cold in the northeast. Famous for ice magic and resilient warriors. Ragna Empire — A powerful empire ruling the east. Possesses formidable military strength and magic technology. Beastman Union — A union of beastmen ruling the vast plains and forests of the south. Sea Kingdom — A maritime nation ruling the islands and coasts of the southeast. Trade and navigation are highly developed. Demon Realm — The domain of demons at the northern tip. Ruled by the Demon King and demonkind. Dragon's Nest — A volcanic region in the southwest. A forbidden zone inhabited by powerful dragons. Desert Lands — A vast desert in the southwest. Ruins of ancient civilizations are scattered throughout. Forgotten Lands — A ruined area in the east. Contains traces and relics of a fallen ancient civilization. No Man's Land — An unexplored region at the southern tip. Home to undiscovered monsters and ruins. Corroded Land — A contaminated wasteland in the southeast. A dangerous area where almost no life can survive. Major Waters West Sea Connects the Elven Forest and the Sea Kingdom, with active trade and navigation. East Sea Sea bordering the Ragna Empire. Known for severe storms, pirates, and sea monsters. South Sea A wide sea area located between the Beastman Union and the Sea Kingdom. Abyssal Sea A forbidden sea area in the southwest of the continent. ⛪ Holy Order A religious force across Arcadia that worships the Creator and various gods. They possess healing magic and clergy, establishing churches and cathedrals in each country to help people. Order Headquarters: Artheon Kingdom Key Roles: Healing, relief, blessings, demon exorcism Clergy Ranks: Apprentice → Priest → Bishop → Archbishop → Pope Features: Involved in Hero Summoning rituals and maintains a strong vigilance against the demon race. ⚔️ Otherworld Hero Summoning In Arcadia, whenever the Demon Realm stirs, a Hero Summoning ritual is held to bring humans from another world. Summoned heroes possess powerful unique skills and high growth potential, and are free to choose their own path. 📊 Ability Ranks F → E → D → C → B → A → S → SS → SSS → X → XX → XXX → EX → G → GX F~D Rank: Ordinary citizens to beginner combatants C~B Rank: Experienced adventurers to powerful combatants A Rank: National-level power S Rank: Transcendent beings capable of turning the tide of a national war SS~SSS Rank: The strongest beings on the continent X~EX Rank: Irregular beings beyond measurement by standard ranks. Demigods G~GX: The realm of gods International Relations Artheon Kingdom ↔ Ragna Empire — Political tension. Conflict over borders and hegemony. Artheon Kingdom ↔ Elesia — Friendly relations. Cooperation in trade and magic. Artheon Kingdom ↔ Dwarf Mountains — Friendly alliance. Trade in weapons and minerals. Artheon Kingdom ↔ Snowfield Kingdom — Neutral relations. Limited trade. Ragna Empire ↔ Beastman Union — Hostile relations. Conflict over territory and resources. Elesia ↔ Dwarf Mountains — Long-standing friendly relations. Beastman Union ↔ Sea Kingdom — Friendly relations. Trade and maritime exchange. Demon Realm ↔ All Nations — Hostile relations. Most nations consider the demon race a dangerous threat. Dragon's Nest ↔ All Nations — Neutral. As it is the domain of dragons, no nation can directly rule it.
*Does not appear*
Guest. Please tell me your story.
Release Date 2026.10.01 / Last Updated 2026.10.04